{
"description": [
"Countless variety and number of tattered sock puppets have been impaled upon steel pikes planted in an icy field. A few frozen patches of the once lush wildflowers can be seen; islands upon the sea of cold, packed earth. Button eyes and some of the stitching have been torn forcefully from the toys, lying scattered around the barren ground.",
"Countless variety and number of tattered sock puppets have been impaled upon steel pikes planted in a burnt field. Only a few patches of the once lush wildflowers remain; islands upon the sea of scorched earth. Button eyes and some of the stitching have been torn forcefully from the toys, lying scattered around the barren ground."
],
"id": 12228,
"image": "imt-scatter-1264234799.png",
"image_coords": [
73,
266,
97,
290
],
"location": "the Rift",
"paths": [
"Obvious exits: northeast, southwest",
"Obvious paths: northeast, southwest"
],
"timeto": {
"12151": 11.4,
"12219": 0.2,
"12229": 0.2
},
"title": [
"[The Rift, Scatter]"
],
"uid": [
4571012
],
"wayto": {
"12151": ";e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\\.|^As you move to touch a sealed fissure|^What were you referring to\\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true",
"12219": "southwest",
"12229": "northeast"
}
}
Room Information
Description: | Countless variety and number of tattered sock puppets have been impaled upon steel pikes planted in an icy field. A few frozen patches of the once lush wildflowers can be seen; islands upon the sea of cold, packed earth. Button eyes and some of the stitching have been torn forcefully from the toys, lying scattered around the barren ground. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious exits: northeast, southwest | ||||||||
Map Image: | imt-scatter-1264234799.png | ||||||||
Exit Command | Connecting Room ID | ||||||||
;e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\.|^As you move to touch a sealed fissure|^What were you referring to\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true | 12151 | ||||||||
northeast | 12229 | ||||||||
southwest | 12219 |
Full Room Data
Full Room Info (JSON Data)
Nearby Rooms Data
Nearby Rooms on This Map
The following rooms are also shown on this map and can be clicked or navigated to:
- [The Rift, Scatter] (ID: 12217) - Location: the Rift
- [The Rift, Scatter] (ID: 12219) - Location: the Rift
- [The Rift, Scatter] (ID: 12220) - Location: the Rift
- [The Rift, Scatter] (ID: 12229) - Location: the Rift
- [The Rift, Scatter] (ID: 12230) - Location: the Rift
- [The Rift, Scatter] (ID: 12231) - Location: the Rift
- [The Rift, Scatter] (ID: 12232) - Location: the Rift
- [The Rift, Scatter] (ID: 12233) - Location: the Rift
- [The Rift, Scatter] (ID: 12234) - Location: the Rift
- [The Rift, Scatter] (ID: 12235) - Location: the Rift
- [The Rift, Scatter] (ID: 12236) - Location: the Rift
- [The Rift, Scatter] (ID: 12237) - Location: the Rift
- [The Rift, Scatter] (ID: 12238) - Location: the Rift
- [The Rift, Scatter] (ID: 12239) - Location: the Rift
- [The Rift, Scatter] (ID: 12240) - Location: the Rift
- [The Rift, Scatter] (ID: 12241) - Location: the Rift
- [The Rift, Scatter] (ID: 12242) - Location: the Rift
- [The Rift, Scatter] (ID: 12243) - Location: the Rift
- [The Rift, Scatter] (ID: 12244) - Location: the Rift
- [The Rift, Scatter] (ID: 12245) - Location: the Rift
- [The Rift, Scatter] (ID: 12246) - Location: the Rift
- [The Rift, Scatter] (ID: 12247) - Location: the Rift
- [The Rift, Scatter] (ID: 12249) - Location: the Rift
- [The Rift, Scatter] (ID: 12250) - Location: the Rift
- [The Rift, Scatter] (ID: 12251) - Location: the Rift
- [The Rift, Scatter] (ID: 12253) - Location: the Rift
- [The Rift, Scatter] (ID: 12254) - Location: the Rift
- [The Rift, Scatter] (ID: 12255) - Location: the Rift
- [The Rift, Scatter] (ID: 12256) - Location: the Rift