Room Information

Room description and navigation information for [The Rift, Scatter]
Description: Mirrors upon mirrors crowd the stone floor, with barely enough room to navigate around the obstacles. Each mirrored surface is framed in light frost with tiny dangling icicles. A shadowy figure flits between the mirrors, though its form is not visible in any of the other countless reflections in the room.
Obvious Paths: Obvious exits: north, east, southeast
Map Image: imt-scatter-1264234799.png
Exit Command Connecting Room ID
southeast 12217
;e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\.|^As you move to touch a sealed fissure|^What were you referring to\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true 12151
north 12229
east 12231

Full Room Data

Full Room Info (JSON Data)
{ "description": [ "Mirrors upon mirrors crowd the stone floor, with barely enough room to navigate around the obstacles. Each mirrored surface is framed in light frost with tiny dangling icicles. A shadowy figure flits between the mirrors, though its form is not visible in any of the other countless reflections in the room.", "Mirrors upon mirrors crowd the stone floor, with barely enough room to navigate around the obstacles. Each mirrored surface shows a hellish inferno with flames of brilliant red; the fiery environment is not visible within the physical room. A shadowy figure flits between the mirrors, though its form is not visible in any of the other countless reflections." ], "id": 12220, "image": "imt-scatter-1264234799.png", "image_coords": [ 127, 266, 151, 290 ], "location": "the Rift", "paths": [ "Obvious exits: north, east, southeast", "Obvious paths: north, east, southeast" ], "timeto": { "12151": 11.4, "12217": 0.2, "12229": 0.2, "12231": 0.2 }, "title": [ "[The Rift, Scatter]" ], "uid": [ 4571022 ], "wayto": { "12151": ";e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\\.|^As you move to touch a sealed fissure|^What were you referring to\\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true", "12217": "southeast", "12229": "north", "12231": "east" } }

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