{
"climate": "arid",
"description": [
"Overturned desks lie in disarray on the bloody floor of an old classroom. All along the weathered walls, school books have had their pages stabbed through with daggers, securing them to the wooden panels beneath. The freezing wind rushes in through an open window, howling and moaning like a spirit possessed.",
"Overturned desks lie in disarray on the bloody floor of an old classroom. All along the weathered walls, school books have had their pages stabbed through with daggers, securing them to the wooden panels beneath. The scorching wind rushes in through an open window, howling and moaning like a spirit possessed."
],
"id": 12230,
"image": "imt-scatter-1264234799.png",
"image_coords": [
238,
210,
262,
234
],
"location": "the Rift",
"paths": [
"Obvious paths: northeast, southeast",
"Obvious exits: northeast, southeast"
],
"tags": [
"withered deathblossom",
"fleshsore bulb",
"fleshbinder bud",
"grave blossom",
"black mawflower",
"green fleshbulb",
"meta:forage-sensed"
],
"terrain": "hard, flat",
"timeto": {
"12151": 11.4,
"12231": 0.2,
"12232": 0.2
},
"title": [
"[The Rift, Scatter]"
],
"uid": [
4571005
],
"wayto": {
"12151": ";e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\\.|^As you move to touch a sealed fissure|^What were you referring to\\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true",
"12231": "southeast",
"12232": "northeast"
}
}
Room Information
Description: | Overturned desks lie in disarray on the bloody floor of an old classroom. All along the weathered walls, school books have had their pages stabbed through with daggers, securing them to the wooden panels beneath. The freezing wind rushes in through an open window, howling and moaning like a spirit possessed. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious paths: northeast, southeast | ||||||||
Map Image: | imt-scatter-1264234799.png | ||||||||
Tags: | withered deathblossom, fleshsore bulb, fleshbinder bud, grave blossom, black mawflower, green fleshbulb, meta:forage-sensed | ||||||||
Exit Command | Connecting Room ID | ||||||||
;e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\.|^As you move to touch a sealed fissure|^What were you referring to\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true | 12151 | ||||||||
southeast | 12231 | ||||||||
northeast | 12232 |
Full Room Data
Full Room Info (JSON Data)
Nearby Rooms Data
Nearby Rooms on This Map
The following rooms are also shown on this map and can be clicked or navigated to:
- [The Rift, Scatter] (ID: 12217) - Location: the Rift
- [The Rift, Scatter] (ID: 12219) - Location: the Rift
- [The Rift, Scatter] (ID: 12220) - Location: the Rift
- [The Rift, Scatter] (ID: 12228) - Location: the Rift
- [The Rift, Scatter] (ID: 12229) - Location: the Rift
- [The Rift, Scatter] (ID: 12231) - Location: the Rift
- [The Rift, Scatter] (ID: 12232) - Location: the Rift
- [The Rift, Scatter] (ID: 12233) - Location: the Rift
- [The Rift, Scatter] (ID: 12234) - Location: the Rift
- [The Rift, Scatter] (ID: 12235) - Location: the Rift
- [The Rift, Scatter] (ID: 12236) - Location: the Rift
- [The Rift, Scatter] (ID: 12237) - Location: the Rift
- [The Rift, Scatter] (ID: 12238) - Location: the Rift
- [The Rift, Scatter] (ID: 12239) - Location: the Rift
- [The Rift, Scatter] (ID: 12240) - Location: the Rift
- [The Rift, Scatter] (ID: 12241) - Location: the Rift
- [The Rift, Scatter] (ID: 12242) - Location: the Rift
- [The Rift, Scatter] (ID: 12243) - Location: the Rift
- [The Rift, Scatter] (ID: 12244) - Location: the Rift
- [The Rift, Scatter] (ID: 12245) - Location: the Rift
- [The Rift, Scatter] (ID: 12246) - Location: the Rift
- [The Rift, Scatter] (ID: 12247) - Location: the Rift
- [The Rift, Scatter] (ID: 12249) - Location: the Rift
- [The Rift, Scatter] (ID: 12250) - Location: the Rift
- [The Rift, Scatter] (ID: 12251) - Location: the Rift
- [The Rift, Scatter] (ID: 12253) - Location: the Rift
- [The Rift, Scatter] (ID: 12254) - Location: the Rift
- [The Rift, Scatter] (ID: 12255) - Location: the Rift
- [The Rift, Scatter] (ID: 12256) - Location: the Rift