{
"description": [
"Reinforced walls are coated with frost, enclosing this spacious storage area for meats. Large animal carcasses hang upon shiny hooks from the ceiling. A thin layer of snow coats the floor, crunching pleasantly underfoot.",
"Reinforced steel walls glow red hot, enclosing this spacious storage area for meats. Large animal carcasses hang upon shiny hooks from the ceiling, dripping blood and fluids onto the slightly warped floor with distinct sizzling sounds. The intense heat and overwhelming scent of cooking meat threatens to overpower the senses."
],
"id": 12233,
"image": "imt-scatter-1264234799.png",
"image_coords": [
349,
320,
373,
344
],
"location": "the Rift",
"paths": [
"Obvious exits: northwest",
"Obvious paths: northwest"
],
"timeto": {
"12151": 11.4,
"12231": 0.2,
"12249": 0.2
},
"title": [
"[The Rift, Scatter]"
],
"uid": [
4571006
],
"wayto": {
"12151": ";e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\\.|^As you move to touch a sealed fissure|^What were you referring to\\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true",
"12231": "northwest",
"12249": "go barrier"
}
}
Room Information
Description: | Reinforced walls are coated with frost, enclosing this spacious storage area for meats. Large animal carcasses hang upon shiny hooks from the ceiling. A thin layer of snow coats the floor, crunching pleasantly underfoot. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious exits: northwest | ||||||||
Map Image: | imt-scatter-1264234799.png | ||||||||
Exit Command | Connecting Room ID | ||||||||
go barrier | 12249 | ||||||||
;e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\.|^As you move to touch a sealed fissure|^What were you referring to\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true | 12151 | ||||||||
northwest | 12231 |
Full Room Data
Full Room Info (JSON Data)
Nearby Rooms Data
Nearby Rooms on This Map
The following rooms are also shown on this map and can be clicked or navigated to:
- [The Rift, Scatter] (ID: 12217) - Location: the Rift
- [The Rift, Scatter] (ID: 12219) - Location: the Rift
- [The Rift, Scatter] (ID: 12220) - Location: the Rift
- [The Rift, Scatter] (ID: 12228) - Location: the Rift
- [The Rift, Scatter] (ID: 12229) - Location: the Rift
- [The Rift, Scatter] (ID: 12230) - Location: the Rift
- [The Rift, Scatter] (ID: 12231) - Location: the Rift
- [The Rift, Scatter] (ID: 12232) - Location: the Rift
- [The Rift, Scatter] (ID: 12234) - Location: the Rift
- [The Rift, Scatter] (ID: 12235) - Location: the Rift
- [The Rift, Scatter] (ID: 12236) - Location: the Rift
- [The Rift, Scatter] (ID: 12237) - Location: the Rift
- [The Rift, Scatter] (ID: 12238) - Location: the Rift
- [The Rift, Scatter] (ID: 12239) - Location: the Rift
- [The Rift, Scatter] (ID: 12240) - Location: the Rift
- [The Rift, Scatter] (ID: 12241) - Location: the Rift
- [The Rift, Scatter] (ID: 12242) - Location: the Rift
- [The Rift, Scatter] (ID: 12243) - Location: the Rift
- [The Rift, Scatter] (ID: 12244) - Location: the Rift
- [The Rift, Scatter] (ID: 12245) - Location: the Rift
- [The Rift, Scatter] (ID: 12246) - Location: the Rift
- [The Rift, Scatter] (ID: 12247) - Location: the Rift
- [The Rift, Scatter] (ID: 12249) - Location: the Rift
- [The Rift, Scatter] (ID: 12250) - Location: the Rift
- [The Rift, Scatter] (ID: 12251) - Location: the Rift
- [The Rift, Scatter] (ID: 12253) - Location: the Rift
- [The Rift, Scatter] (ID: 12254) - Location: the Rift
- [The Rift, Scatter] (ID: 12255) - Location: the Rift
- [The Rift, Scatter] (ID: 12256) - Location: the Rift