Room Information

Room description and navigation information for [The Rift, Scatter]
Description: Reinforced walls are coated with frost, enclosing this spacious storage area for meats. Large animal carcasses hang upon shiny hooks from the ceiling. A thin layer of snow coats the floor, crunching pleasantly underfoot.
Obvious Paths: Obvious exits: northwest
Map Image: imt-scatter-1264234799.png
Exit Command Connecting Room ID
go barrier 12249
;e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\.|^As you move to touch a sealed fissure|^What were you referring to\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true 12151
northwest 12231

Full Room Data

Full Room Info (JSON Data)
{ "description": [ "Reinforced walls are coated with frost, enclosing this spacious storage area for meats. Large animal carcasses hang upon shiny hooks from the ceiling. A thin layer of snow coats the floor, crunching pleasantly underfoot.", "Reinforced steel walls glow red hot, enclosing this spacious storage area for meats. Large animal carcasses hang upon shiny hooks from the ceiling, dripping blood and fluids onto the slightly warped floor with distinct sizzling sounds. The intense heat and overwhelming scent of cooking meat threatens to overpower the senses." ], "id": 12233, "image": "imt-scatter-1264234799.png", "image_coords": [ 349, 320, 373, 344 ], "location": "the Rift", "paths": [ "Obvious exits: northwest", "Obvious paths: northwest" ], "timeto": { "12151": 11.4, "12231": 0.2, "12249": 0.2 }, "title": [ "[The Rift, Scatter]" ], "uid": [ 4571006 ], "wayto": { "12151": ";e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\\.|^As you move to touch a sealed fissure|^What were you referring to\\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true", "12231": "northwest", "12249": "go barrier" } }

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