{
"description": [
"A white-washed baby's crib stands alone in a circle of dark stones. Snow swirls around the bed in a loose vortex. The tortured cries and wails of an infant can be heard clearly, though there is no child to be found anywhere.",
"A white-washed baby's crib stands alone in a circle of glowing coals, illuminated with a reddish hue against the darkness. The tortured cries and wails of an infant can be heard clearly, though there is no child to be found anywhere."
],
"id": 12236,
"image": "imt-scatter-1264234799.png",
"image_coords": [
460,
210,
484,
234
],
"location": "the Rift",
"paths": [
"Obvious exits: southeast, south, northwest",
"Obvious paths: southeast, south, northwest"
],
"timeto": {
"12151": 11.4,
"12234": 0.2,
"12235": 0.2,
"12238": 0.2
},
"title": [
"[The Rift, Scatter]"
],
"uid": [
4571011
],
"wayto": {
"12151": ";e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\\.|^As you move to touch a sealed fissure|^What were you referring to\\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true",
"12234": "south",
"12235": "northwest",
"12238": "southeast"
}
}
Room Information
Description: | A white-washed baby's crib stands alone in a circle of dark stones. Snow swirls around the bed in a loose vortex. The tortured cries and wails of an infant can be heard clearly, though there is no child to be found anywhere. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious exits: southeast, south, northwest | ||||||||
Map Image: | imt-scatter-1264234799.png | ||||||||
Exit Command | Connecting Room ID | ||||||||
southeast | 12238 | ||||||||
;e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\.|^As you move to touch a sealed fissure|^What were you referring to\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true | 12151 | ||||||||
south | 12234 | ||||||||
northwest | 12235 |
Full Room Data
Full Room Info (JSON Data)
Nearby Rooms Data
Nearby Rooms on This Map
The following rooms are also shown on this map and can be clicked or navigated to:
- [The Rift, Scatter] (ID: 12217) - Location: the Rift
- [The Rift, Scatter] (ID: 12219) - Location: the Rift
- [The Rift, Scatter] (ID: 12220) - Location: the Rift
- [The Rift, Scatter] (ID: 12228) - Location: the Rift
- [The Rift, Scatter] (ID: 12229) - Location: the Rift
- [The Rift, Scatter] (ID: 12230) - Location: the Rift
- [The Rift, Scatter] (ID: 12231) - Location: the Rift
- [The Rift, Scatter] (ID: 12232) - Location: the Rift
- [The Rift, Scatter] (ID: 12233) - Location: the Rift
- [The Rift, Scatter] (ID: 12234) - Location: the Rift
- [The Rift, Scatter] (ID: 12235) - Location: the Rift
- [The Rift, Scatter] (ID: 12237) - Location: the Rift
- [The Rift, Scatter] (ID: 12238) - Location: the Rift
- [The Rift, Scatter] (ID: 12239) - Location: the Rift
- [The Rift, Scatter] (ID: 12240) - Location: the Rift
- [The Rift, Scatter] (ID: 12241) - Location: the Rift
- [The Rift, Scatter] (ID: 12242) - Location: the Rift
- [The Rift, Scatter] (ID: 12243) - Location: the Rift
- [The Rift, Scatter] (ID: 12244) - Location: the Rift
- [The Rift, Scatter] (ID: 12245) - Location: the Rift
- [The Rift, Scatter] (ID: 12246) - Location: the Rift
- [The Rift, Scatter] (ID: 12247) - Location: the Rift
- [The Rift, Scatter] (ID: 12249) - Location: the Rift
- [The Rift, Scatter] (ID: 12250) - Location: the Rift
- [The Rift, Scatter] (ID: 12251) - Location: the Rift
- [The Rift, Scatter] (ID: 12253) - Location: the Rift
- [The Rift, Scatter] (ID: 12254) - Location: the Rift
- [The Rift, Scatter] (ID: 12255) - Location: the Rift
- [The Rift, Scatter] (ID: 12256) - Location: the Rift