{
"description": [
"A huge modwir has elbowed out all competition, and now dominates the trees around it with an air of haughty demeanor. It stands taller than any of its neighbors, and a thick carpet of rust-colored needles obscures its foot. Here and there, large roots protrude up out of the ground cover, gnarled and knobby, like the backs of ancient sea creatures breaking the surface of the waves before diving back into the depths."
],
"id": 13183,
"location": "the dark woods",
"paths": [
"Obvious paths: none"
],
"tags": [
"no-auto-map"
],
"timeto": {
"16956": 15.0,
"16957": 15.0,
"18803": 15.0,
"9884": 15.0,
"9885": 15.0,
"9886": 15.0,
"9887": 15.0,
"9888": 15.0,
"9889": 15.0
},
"title": [
"[Deep Forest, Ancient Modwir]"
],
"uid": [
219011
],
"wayto": {
"16956": ";e 50.times { move 'go forest'; break if Room.current.id == 16956 }",
"16957": ";e 50.times { move 'go forest'; break if Room.current.id == 16957 }",
"18803": ";e 50.times { move 'go forest'; break if Room.current.id == 18803 }",
"9884": ";e 50.times { move 'go forest'; break if Room.current.id == 9884 }",
"9885": ";e 50.times { move 'go forest'; break if Room.current.id == 9885 }",
"9886": ";e 50.times { move 'go forest'; break if Room.current.id == 9886 }",
"9887": ";e 50.times { move 'go forest'; break if Room.current.id == 9887 }",
"9888": ";e 50.times { move 'go forest'; break if Room.current.id == 9888 }",
"9889": ";e 50.times { move 'go forest'; break if Room.current.id == 9889 }"
}
}
Room Information
Description: | A huge modwir has elbowed out all competition, and now dominates the trees around it with an air of haughty demeanor. It stands taller than any of its neighbors, and a thick carpet of rust-colored needles obscures its foot. Here and there, large roots protrude up out of the ground cover, gnarled and knobby, like the backs of ancient sea creatures breaking the surface of the waves before diving back into the depths. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious paths: none | ||||||||
Tags: | no-auto-map | ||||||||
Exit Command | Connecting Room ID | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 18803 } | 18803 | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 9888 } | 9888 | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 9889 } | 9889 | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 16956 } | 16956 | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 16957 } | 16957 | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 9884 } | 9884 | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 9885 } | 9885 | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 9886 } | 9886 | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 9887 } | 9887 |