{
"description": [
"The forest ends at the edge of a tranquil meadow. Against the dark shadow of the trees, the meadow grass is a sea of gold with wildflowers clustering among thick brambles. A stream cuts across the sward, its edges bordered by boulders and tall cattails where bends in its course create a marshy terrain.",
"The forest ends at the edge of a tranquil meadow. Against the dark shadow of the trees, the meadow grass is a silvery sea in the moonlight. A stream cuts across the sward, its edges bordered by the black silhouettes of boulders and tall cattails where bends in its course create a marshy terrain."
],
"id": 16956,
"location": "the dark woods",
"paths": [
"Obvious paths: none"
],
"tags": [
"no-auto-map"
],
"timeto": {
"13183": 15.0,
"16957": 15.0,
"18803": 15.0,
"9884": 15.0,
"9885": 15.0,
"9886": 15.0,
"9887": 15.0,
"9888": 15.0,
"9889": 15.0
},
"title": [
"[Meadow]"
],
"uid": [
219009
],
"wayto": {
"13183": ";e 50.times { move 'go forest'; break if Room.current.id == 13183 }",
"16957": ";e 50.times { move 'go forest'; break if Room.current.id == 16957 }",
"18803": ";e 50.times { move 'go forest'; break if Room.current.id == 18803 }",
"9884": ";e 50.times { move 'go forest'; break if Room.current.id == 9884 }",
"9885": ";e 50.times { move 'go forest'; break if Room.current.id == 9885 }",
"9886": ";e 50.times { move 'go forest'; break if Room.current.id == 9886 }",
"9887": ";e 50.times { move 'go forest'; break if Room.current.id == 9887 }",
"9888": ";e 50.times { move 'go forest'; break if Room.current.id == 9888 }",
"9889": ";e 50.times { move 'go forest'; break if Room.current.id == 9889 }"
}
}
Room Information
Description: | The forest ends at the edge of a tranquil meadow. Against the dark shadow of the trees, the meadow grass is a sea of gold with wildflowers clustering among thick brambles. A stream cuts across the sward, its edges bordered by boulders and tall cattails where bends in its course create a marshy terrain. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious paths: none | ||||||||
Tags: | no-auto-map | ||||||||
Exit Command | Connecting Room ID | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 18803 } | 18803 | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 9888 } | 9888 | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 13183 } | 13183 | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 9889 } | 9889 | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 16957 } | 16957 | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 9884 } | 9884 | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 9885 } | 9885 | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 9886 } | 9886 | ||||||||
;e 50.times { move 'go forest'; break if Room.current.id == 9887 } | 9887 |