The hall is panelled with dark wood and hung with heavy tapestries that dull the sounds of footsteps. Illuminated only by the glow from the torches to the south, the passage continues north into darkness. A draft of cool air occasionally wafts in from a narrow stairway that leads up through an opening in one wall.
Obvious exits: north, south
Map: wl-rogue_guild-1267242645.png
Exit Connecting Room
south 16394
climb stairway 16396
go door 16421
north 16433
Full Room Info
{ "description": [ "The hall is panelled with dark wood and hung with heavy tapestries that dull the sounds of footsteps. Illuminated only by the glow from the torches to the south, the passage continues north into darkness. A draft of cool air occasionally wafts in from a narrow stairway that leads up through an opening in one wall." ], "id": 16395, "image": "wl-rogue_guild-1267242645.png", "image_coords": [ 460, 415, 488, 443 ], "location": "Wehnimer's Landing", "paths": [ "Obvious exits: north, south" ], "timeto": { "16394": 0.2, "16396": 0.2, "16421": 0.2, "16433": 0.2 }, "title": [ "[Rogue Guild, Hallway]" ], "uid": [ 261009 ], "wayto": { "16394": "south", "16396": "climb stairway", "16421": "go door", "16433": "north" } }


MapDB last updated: 2025-01-09 23:12:00 +0000