A tinge of ozone lingers in the air as you look around this dimly lit room. Scorch marks and rust-colored stains, possibly from experiments gone awry, adorn the area. Your attention is drawn to a mysterious circle etched into the center of the floor, and your mind whirls as it tries to interpret the significance of the design. |
Obvious exits: west |
Map: wl-twilight_hall.jpg |
| | | | | | | | | |
Exit
|
Connecting Room
|
west
|
18877
|
go archway
|
18878
|
Full Room Info
{
"description": [
"A tinge of ozone lingers in the air as you look around this dimly lit room. Scorch marks and rust-colored stains, possibly from experiments gone awry, adorn the area. Your attention is drawn to a mysterious circle etched into the center of the floor, and your mind whirls as it tries to interpret the significance of the design."
],
"id": 18879,
"image": "wl-twilight_hall.jpg",
"image_coords": [
586,
655,
673,
712
],
"location": "Wehnimer's Landing",
"paths": [
"Obvious exits: west"
],
"tags": [
"meta:che:Twilight Hall"
],
"timeto": {
"18877": 0.2,
"18878": 0.2
},
"title": [
"[Twilight Hall, Summoning Area]"
],
"uid": [
108011
],
"wayto": {
"18877": "west",
"18878": "go archway"
}
}