Lit by a single candle that rests atop each of several tables, the room is dim and faintly scented with sea breezes that make their way in from a single small curtained window. A plush blue rug covers the hardwood floor and muffles the sounds of footfalls. Scattered atop the rug are some soft white arm chairs, a few paired with a driftwood end table. Set in one pale blue wall, a carved mahogany door leads out of the room, while on the other, white-framed paintings of local flora and fauna are displayed at even intervals. |
Obvious exits: none |
Map: premium_halls-1489980086.png |
| | | | | | | | | |
Exit
|
Connecting Room
|
go door
|
20724
|
go table
|
28594
|
Full Room Info
{
"description": [
"Lit by a single candle that rests atop each of several tables, the room is dim and faintly scented with sea breezes that make their way in from a single small curtained window. A plush blue rug covers the hardwood floor and muffles the sounds of footfalls. Scattered atop the rug are some soft white arm chairs, a few paired with a driftwood end table. Set in one pale blue wall, a carved mahogany door leads out of the room, while on the other, white-framed paintings of local flora and fauna are displayed at even intervals."
],
"id": 20725,
"image": "premium_halls-1489980086.png",
"image_coords": [
2252,
2002,
2371,
2053
],
"location": "Solhaven",
"paths": [
"Obvious exits: none"
],
"tags": [
"meta:premium"
],
"timeto": {
"20724": 0.2,
"28594": 0.2
},
"title": [
"[Seamist Hall, Game Room]"
],
"uid": [
4002515
],
"wayto": {
"20724": "go door",
"28594": "go table"
}
}