Room Information

Room description and navigation information for [Glatoph, Icy Passage]
Description: The ceiling seems too thin here, allowing a brief ray of light to enter the room and dance among the icicles stretching from above to meld with the floor. The light reflects off the walls, forming a rainbow pattern the width of the room.
Obvious Paths: Obvious exits: northeast, southwest
Map Image: imt-trail-1264234799.png
Tags: no forageables, meta:forage-sensed
Exit Command Connecting Room ID
;e if (UserVars.mapdb_ice_mode == 'wait') or ((UserVars.mapdb_ice_mode != 'run') and ((XMLData.encumbrance_value > 50) or ((Skills.survival < 50) and not Spell['Haste'].active?))); sleep 0.2; echo 'trying not to slip...'; sleep 4; end; move 'northeast' 2546
;e if (UserVars.mapdb_ice_mode == 'wait') or ((UserVars.mapdb_ice_mode != 'run') and ((XMLData.encumbrance_value > 50) or ((Skills.survival < 50) and not Spell['Haste'].active?))); sleep 0.2; echo 'trying not to slip...'; sleep 4; end; move 'southwest' 2548

Full Room Data

Full Room Info (JSON Data)
{ "description": [ "The ceiling seems too thin here, allowing a brief ray of light to enter the room and dance among the icicles stretching from above to meld with the floor. The light reflects off the walls, forming a rainbow pattern the width of the room.", "The ceiling seems too thin here, allowing a brief ray of moonlight to enter the room and dance among the icicles stretching from above to meld with the floor. The light reflects off the walls, forming a rainbow pattern the width of the room." ], "id": 2547, "image": "imt-trail-1264234799.png", "image_coords": [ 747, 714, 757, 724 ], "location": "the Icemule Trail", "paths": [ "Obvious exits: northeast, southwest" ], "tags": [ "no forageables", "meta:forage-sensed" ], "timeto": { "2546": 0.2, "2548": 0.2 }, "title": [ "[Glatoph, Icy Passage]" ], "uid": [ 4044011 ], "wayto": { "2546": ";e if (UserVars.mapdb_ice_mode == 'wait') or ((UserVars.mapdb_ice_mode != 'run') and ((XMLData.encumbrance_value > 50) or ((Skills.survival < 50) and not Spell['Haste'].active?))); sleep 0.2; echo 'trying not to slip...'; sleep 4; end; move 'northeast'", "2548": ";e if (UserVars.mapdb_ice_mode == 'wait') or ((UserVars.mapdb_ice_mode != 'run') and ((XMLData.encumbrance_value > 50) or ((Skills.survival < 50) and not Spell['Haste'].active?))); sleep 0.2; echo 'trying not to slip...'; sleep 4; end; move 'southwest'" } }

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