Room Information

Room description and navigation information for [Eastern Waterway]
Description: Rising dark and formidable to the south, Charl's Teeth are a smear of black against the crystal blue of the waterway's cool waters. Razor sharp crags and jagged lines make the towering behemoths impossible to climb, and the close proximity that each ragged tooth has to the other makes them impossible to slip past. Water bounces off of the natural constructs and splashes onto a long wooden dock to the west that provides access to the nearby island.
Obvious Paths: Obvious paths: northeast, southeast, west
Map Image: ifw-eastern_waterway-1489553700.png
Tags: no forageables
Exit Command Connecting Room ID
;e direction="southeast";start=Room.current.id; dothistimeout "pedal #{direction}", 2, /pedal/ while Room.current.id == start 25844
;e direction="northeast";start=Room.current.id; dothistimeout "pedal #{direction}", 2, /pedal/ while Room.current.id == start 25833
;e direction="west";start=Room.current.id;dothistimeout "pedal #{direction}", 2, /pedal/ while Room.current.id == start 25835

Full Room Data

Full Room Info (JSON Data)
{ "climate": "saltwater", "description": [ "Rising dark and formidable to the south, Charl's Teeth are a smear of black against the crystal blue of the waterway's cool waters. Razor sharp crags and jagged lines make the towering behemoths impossible to climb, and the close proximity that each ragged tooth has to the other makes them impossible to slip past. Water bounces off of the natural constructs and splashes onto a long wooden dock to the west that provides access to the nearby island." ], "id": 25834, "image": "ifw-eastern_waterway-1489553700.png", "image_coords": [ 1040, 1680, 1061, 1698 ], "location": "Mist Harbor", "paths": [ "Obvious paths: northeast, southeast, west" ], "tags": [ "no forageables" ], "terrain": "hard, flat", "timeto": { "25833": 6.0, "25835": 6, "25844": 6.0 }, "title": [ "[Eastern Waterway]" ], "uid": [ 3223858 ], "wayto": { "25833": ";e direction=\"northeast\";start=Room.current.id; dothistimeout \"pedal #{direction}\", 2, /pedal/ while Room.current.id == start", "25835": ";e direction=\"west\";start=Room.current.id;dothistimeout \"pedal #{direction}\", 2, /pedal/ while Room.current.id == start", "25844": ";e direction=\"southeast\";start=Room.current.id; dothistimeout \"pedal #{direction}\", 2, /pedal/ while Room.current.id == start" } }

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