Room Information

Room description and navigation information for [Eastern Waterway]
Description: Creating dark smudges to the southwest, Charl's Teeth rise ominously against the skyline and block passage to the open waters of the distant ocean. Small bits of flotsam clank against the towering slabs of obsidian as the waves gently pull and push them back and forth. Caught in one of the ragged gashes, a dark blue sail flutters forlornly in the light zephyr that pushes its way across the water.
Obvious Paths: Obvious paths: northeast, southeast, northwest
Map Image: ifw-eastern_waterway-1489553700.png
Tags: no forageables
Exit Command Connecting Room ID
;e direction="southeast";start=Room.current.id; dothistimeout "pedal #{direction}", 2, /pedal/ while Room.current.id == start 25845
;e direction="northwest";start=Room.current.id; dothistimeout "pedal #{direction}", 2, /pedal/ while Room.current.id == start 25834
;e direction="northeast";start=Room.current.id; dothistimeout "pedal #{direction}", 2, /pedal/ while Room.current.id == start 25848

Full Room Data

Full Room Info (JSON Data)
{ "climate": "saltwater", "description": [ "Creating dark smudges to the southwest, Charl's Teeth rise ominously against the skyline and block passage to the open waters of the distant ocean. Small bits of flotsam clank against the towering slabs of obsidian as the waves gently pull and push them back and forth. Caught in one of the ragged gashes, a dark blue sail flutters forlornly in the light zephyr that pushes its way across the water." ], "id": 25844, "image": "ifw-eastern_waterway-1489553700.png", "image_coords": [ 1121, 1759, 1141, 1778 ], "location": "Mist Harbor", "paths": [ "Obvious paths: northeast, southeast, northwest" ], "tags": [ "no forageables" ], "terrain": "hard, flat", "timeto": { "25834": 6.0, "25845": 6.0, "25848": 6.0 }, "title": [ "[Eastern Waterway]" ], "uid": [ 3223866 ], "wayto": { "25834": ";e direction=\"northwest\";start=Room.current.id; dothistimeout \"pedal #{direction}\", 2, /pedal/ while Room.current.id == start", "25845": ";e direction=\"southeast\";start=Room.current.id; dothistimeout \"pedal #{direction}\", 2, /pedal/ while Room.current.id == start", "25848": ";e direction=\"northeast\";start=Room.current.id; dothistimeout \"pedal #{direction}\", 2, /pedal/ while Room.current.id == start" } }

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