Crafted entirely of silvery grey stone, the blocks fit together seamlessly creating the smooth passage walls. Set into a shallow recess is a narrow archway covered with a peacock blue silk curtain. |
Obvious exits: north, south |
Map: |
| | | | | | | | | |
Exit
|
Connecting Room
|
;e move('north') while Room.current.id == 26800 || Room.current.id == 18140
|
26801
|
;e move('south') while Room.current.id == 26800 || Room.current.id == 18140
|
26802
|
south
|
18140
|
go curtain
|
26803
|
north
|
32733
|
Full Room Info
{
"climate": "none",
"description": [
"Crafted entirely of silvery grey stone, the blocks fit together seamlessly creating the smooth passage walls. Set into a shallow recess is a narrow archway covered with a peacock blue silk curtain."
],
"id": 26800,
"location": "Ta'Illistim",
"paths": [
"Obvious exits: north, south"
],
"tags": [
"publiclockers",
"public lockers",
"public locker",
"no forageables",
"meta:forage-sensed",
"meta:forage-sensed:night:2022-11"
],
"terrain": "none",
"timeto": {
"18140": 1.0,
"26801": 0.5,
"26802": 0.5,
"26803": 240.0,
"32733": 0.2
},
"title": [
"[Ta'Illistim Keep, Hallway]"
],
"uid": [
13102016
],
"wayto": {
"18140": "south",
"26801": ";e move('north') while Room.current.id == 26800 || Room.current.id == 18140",
"26802": ";e move('south') while Room.current.id == 26800 || Room.current.id == 18140",
"26803": "go curtain",
"32733": "north"
}
}