{
    "description": [
        "High ceilings make this room feel larger than it is.  The front hosts brocade armchairs facing a small fireplace.  Over the mantel, a colorful painting is hung.  A dark wood display case cordons off the back of the room.  In one corner, a long oak counter isolates a cast iron stove and a large oak pantry.  A maoral table and an antique wood buffet occupy the other corner.  A set of stained glass doors leads out the back.  A large expanse of windows allow muted sunlight to fill the room.  Near the front door, a tall window provides a view of guests."
    ],
    "id": 27864,
    "location": "Keh'nira Fyr'sah",
    "paths": [
        "Obvious exits: none"
    ],
    "tags": [
        "private property"
    ],
    "timeto": {
        "27860": ";e key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then 5 else nil end;",
        "27865": ";e key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then 5 else nil end;"
    },
    "title": [
        "[Greatroom]"
    ],
    "wayto": {
        "27860": ";e door='oak door';key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then multifput \"remove ##{key.id}\",  \"unlock #{door}\", \"open #{door}\", \"go #{door}\", \"close #{door}\", \"lock #{door}\", \"wear ##{key.id}\"; end;",
        "27865": ";e door='stained door';key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then multifput \"remove ##{key.id}\",  \"unlock #{door}\", \"open #{door}\", \"go #{door}\", \"close #{door}\", \"lock #{door}\", \"wear ##{key.id}\"; end;"
    }
}
                    Room Information
| Description: | High ceilings make this room feel larger than it is. The front hosts brocade armchairs facing a small fireplace. Over the mantel, a colorful painting is hung. A dark wood display case cordons off the back of the room. In one corner, a long oak counter isolates a cast iron stove and a large oak pantry. A maoral table and an antique wood buffet occupy the other corner. A set of stained glass doors leads out the back. A large expanse of windows allow muted sunlight to fill the room. Near the front door, a tall window provides a view of guests. | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Obvious Paths: | Obvious exits: none | ||||||||
| Tags: | private property | ||||||||
| Exit Command | Connecting Room ID | ||||||||
| ;e door='stained door';key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then multifput "remove ##{key.id}", "unlock #{door}", "open #{door}", "go #{door}", "close #{door}", "lock #{door}", "wear ##{key.id}"; end; | 27865 | ||||||||
| ;e door='oak door';key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then multifput "remove ##{key.id}", "unlock #{door}", "open #{door}", "go #{door}", "close #{door}", "lock #{door}", "wear ##{key.id}"; end; | 27860 | ||||||||