{
"description": [
"High ceilings make this room feel larger than it is. The front hosts brocade armchairs facing a small fireplace. Over the mantel, a colorful painting is hung. A dark wood display case cordons off the back of the room. In one corner, a long oak counter isolates a cast iron stove and a large oak pantry. A maoral table and an antique wood buffet occupy the other corner. A set of stained glass doors leads out the back. A large expanse of windows allow muted sunlight to fill the room. Near the front door, a tall window provides a view of guests."
],
"id": 27864,
"location": "Keh'nira Fyr'sah",
"paths": [
"Obvious exits: none"
],
"tags": [
"private property"
],
"timeto": {
"27860": ";e key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then 5 else nil end;",
"27865": ";e key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then 5 else nil end;"
},
"title": [
"[Greatroom]"
],
"wayto": {
"27860": ";e door='oak door';key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then multifput \"remove ##{key.id}\", \"unlock #{door}\", \"open #{door}\", \"go #{door}\", \"close #{door}\", \"lock #{door}\", \"wear ##{key.id}\"; end;",
"27865": ";e door='stained door';key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then multifput \"remove ##{key.id}\", \"unlock #{door}\", \"open #{door}\", \"go #{door}\", \"close #{door}\", \"lock #{door}\", \"wear ##{key.id}\"; end;"
}
}
Room Information
Description: | High ceilings make this room feel larger than it is. The front hosts brocade armchairs facing a small fireplace. Over the mantel, a colorful painting is hung. A dark wood display case cordons off the back of the room. In one corner, a long oak counter isolates a cast iron stove and a large oak pantry. A maoral table and an antique wood buffet occupy the other corner. A set of stained glass doors leads out the back. A large expanse of windows allow muted sunlight to fill the room. Near the front door, a tall window provides a view of guests. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious exits: none | ||||||||
Tags: | private property | ||||||||
Exit Command | Connecting Room ID | ||||||||
;e door='stained door';key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then multifput "remove ##{key.id}", "unlock #{door}", "open #{door}", "go #{door}", "close #{door}", "lock #{door}", "wear ##{key.id}"; end; | 27865 | ||||||||
;e door='oak door';key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then multifput "remove ##{key.id}", "unlock #{door}", "open #{door}", "go #{door}", "close #{door}", "lock #{door}", "wear ##{key.id}"; end; | 27860 |