Room Information

Room description and navigation information for [Suspended Gazebo]
Description: Large ropes suspend the gazebo over a clearing in the forest below. A massive iron brazier is hung at deck level from the center of the ceiling. Cushioned, low back cedar chairs and small side tables are arranged about the deck. Some paper lanterns are suspended from the ceiling for nighttime entertaining. In the distance, the chromatic spray of Rainbow Falls can be seen through the trees. Branching off in separate directions are rope bridges, each terminating in one of the doors to the different tree houses.
Obvious Paths: Obvious paths: none
Tags: private property
Exit Command Connecting Room ID
;e door='stained door';key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then multifput "remove ##{key.id}", "unlock #{door}", "open #{door}", "go #{door}", "close #{door}", "lock #{door}", "wear ##{key.id}"; end; 27864
;e door='sturdy door';key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then multifput "remove ##{key.id}", "unlock #{door}", "open #{door}", "go #{door}", "close #{door}", "lock #{door}", "wear ##{key.id}"; end; 27866
;e door='heavy door';key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then multifput "remove ##{key.id}", "unlock #{door}", "open #{door}", "go #{door}", "close #{door}", "lock #{door}", "wear ##{key.id}"; end; 27868

Full Room Data

Full Room Info (JSON Data)
{ "description": [ "Large ropes suspend the gazebo over a clearing in the forest below. A massive iron brazier is hung at deck level from the center of the ceiling. Cushioned, low back cedar chairs and small side tables are arranged about the deck. Some paper lanterns are suspended from the ceiling for nighttime entertaining. In the distance, the chromatic spray of Rainbow Falls can be seen through the trees. Branching off in separate directions are rope bridges, each terminating in one of the doors to the different tree houses." ], "id": 27865, "location": "Keh'nira Fyr'sah", "paths": [ "Obvious paths: none" ], "tags": [ "private property" ], "timeto": { "27864": ";e key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then 5 else nil end;", "27866": ";e key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then 5 else nil end;", "27868": ";e key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then 5 else nil end;" }, "title": [ "[Suspended Gazebo]" ], "wayto": { "27864": ";e door='stained door';key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then multifput \"remove ##{key.id}\", \"unlock #{door}\", \"open #{door}\", \"go #{door}\", \"close #{door}\", \"lock #{door}\", \"wear ##{key.id}\"; end;", "27866": ";e door='sturdy door';key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then multifput \"remove ##{key.id}\", \"unlock #{door}\", \"open #{door}\", \"go #{door}\", \"close #{door}\", \"lock #{door}\", \"wear ##{key.id}\"; end;", "27868": ";e door='heavy door';key=GameObj.inv.find{|k| k.name=='cord-strung delicate brass key';};if !key.nil? then multifput \"remove ##{key.id}\", \"unlock #{door}\", \"open #{door}\", \"go #{door}\", \"close #{door}\", \"lock #{door}\", \"wear ##{key.id}\"; end;" } }

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