Departing through the surrounding tents and wagons, a sinuous gravel-lined track connects a gaily painted bright yellow wagon to the wider world. Laying forgotten in the nearby grass, a long oak tongue hangs off the front of the wagon, while large round stones are wedged around the high wheels. Red-eyed colorful gaillardias and blue-hued asters grow in clusters throughout the shaggy lawn, though they stay clear of the shadows of a small alley that disappears between the back of the wagon and nearby tents.
Obvious paths: none
Map:
Exit Connecting Room
go track 9249
;e refill_hand = false;key_worn = false; (refill_hand = true;empty_hand) if !checkleft.nil? and !checkright.nil?; key_worn = true if GameObj.inv.find {|obj| obj.name =~ /#{UserVars.key.split(' ').join('.*?')}/}; fput "remove my #{UserVars.key}" if key_worn; fput "get my #{UserVars.key} from my #{UserVars.key_sack}" if !key_worn; door = 'bright door'; multifput "unlock #{door}","open #{door}","go #{door}","close #{door}","lock #{door}"; fput "wear my #{UserVars.key}" if key_worn; fput "put my #{UserVars.key} in my #{UserVars.key_sack}" if !key_worn; fill_hand if refill_hand; 34435
Full Room Info
{ "description": [ "Departing through the surrounding tents and wagons, a sinuous gravel-lined track connects a gaily painted bright yellow wagon to the wider world. Laying forgotten in the nearby grass, a long oak tongue hangs off the front of the wagon, while large round stones are wedged around the high wheels. Red-eyed colorful gaillardias and blue-hued asters grow in clusters throughout the shaggy lawn, though they stay clear of the shadows of a small alley that disappears between the back of the wagon and nearby tents." ], "id": 34434, "location": "Cuddfan Hollow, inside the Northern Caravansary on the outskirts of Wehnimer's Landing", "paths": [ "Obvious paths: none" ], "tags": [ "private property" ], "timeto": { "34435": ";e (UserVars.Cuddfan_Hollow.to_s != 'true' ? nil : 0.2)", "9249": 0.2 }, "title": [ "[Northern Caravansary, Cuddfan]" ], "uid": [ 2022476 ], "wayto": { "34435": ";e refill_hand = false;key_worn = false;\n (refill_hand = true;empty_hand) if !checkleft.nil? and !checkright.nil?;\n key_worn = true if GameObj.inv.find {|obj| obj.name =~ /#{UserVars.key.split(' ').join('.*?')}/};\n fput \"remove my #{UserVars.key}\" if key_worn;\n fput \"get my #{UserVars.key} from my #{UserVars.key_sack}\" if !key_worn;\n door = 'bright door';\n multifput \"unlock #{door}\",\"open #{door}\",\"go #{door}\",\"close #{door}\",\"lock #{door}\";\n fput \"wear my #{UserVars.key}\" if key_worn;\n fput \"put my #{UserVars.key} in my #{UserVars.key_sack}\" if !key_worn;\n fill_hand if refill_hand;", "9249": "go track" } }


MapDB last updated: 2024-11-05 15:36:23 +0000