{
"description": [
"Departing through the surrounding tents and wagons, a sinuous gravel-lined track connects a gaily painted bright yellow wagon to the wider world. Laying forgotten in the nearby grass, a long oak tongue hangs off the front of the wagon, while large round stones are wedged around the high wheels. Red-eyed colorful gaillardias and blue-hued asters grow in clusters throughout the shaggy lawn, though they stay clear of the shadows of a small alley that disappears between the back of the wagon and nearby tents."
],
"id": 34434,
"location": "Cuddfan Hollow, inside the Northern Caravansary on the outskirts of Wehnimer's Landing",
"paths": [
"Obvious paths: none"
],
"tags": [
"private property"
],
"timeto": {
"34435": ";e (UserVars.Cuddfan_Hollow.to_s != 'true' ? nil : 0.2)",
"9249": 0.2
},
"title": [
"[Northern Caravansary, Cuddfan]"
],
"uid": [
2022476
],
"wayto": {
"34435": ";e refill_hand = false;key_worn = false;\n (refill_hand = true;empty_hand) if !checkleft.nil? and !checkright.nil?;\n key_worn = true if GameObj.inv.find {|obj| obj.name =~ /#{UserVars.key.split(' ').join('.*?')}/};\n fput \"remove my #{UserVars.key}\" if key_worn;\n fput \"get my #{UserVars.key} from my #{UserVars.key_sack}\" if !key_worn;\n door = 'bright door';\n multifput \"unlock #{door}\",\"open #{door}\",\"go #{door}\",\"close #{door}\",\"lock #{door}\";\n fput \"wear my #{UserVars.key}\" if key_worn;\n fput \"put my #{UserVars.key} in my #{UserVars.key_sack}\" if !key_worn;\n fill_hand if refill_hand;",
"9249": "go track"
}
}
Room Information
Description: | Departing through the surrounding tents and wagons, a sinuous gravel-lined track connects a gaily painted bright yellow wagon to the wider world. Laying forgotten in the nearby grass, a long oak tongue hangs off the front of the wagon, while large round stones are wedged around the high wheels. Red-eyed colorful gaillardias and blue-hued asters grow in clusters throughout the shaggy lawn, though they stay clear of the shadows of a small alley that disappears between the back of the wagon and nearby tents. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious paths: none | ||||||||
Tags: | private property | ||||||||
Exit Command | Connecting Room ID | ||||||||
go track | 9249 | ||||||||
;e refill_hand = false;key_worn = false; (refill_hand = true;empty_hand) if !checkleft.nil? and !checkright.nil?; key_worn = true if GameObj.inv.find {|obj| obj.name =~ /#{UserVars.key.split(' ').join('.*?')}/}; fput "remove my #{UserVars.key}" if key_worn; fput "get my #{UserVars.key} from my #{UserVars.key_sack}" if !key_worn; door = 'bright door'; multifput "unlock #{door}","open #{door}","go #{door}","close #{door}","lock #{door}"; fput "wear my #{UserVars.key}" if key_worn; fput "put my #{UserVars.key} in my #{UserVars.key_sack}" if !key_worn; fill_hand if refill_hand; | 34435 |