Room Information

Room description and navigation information for [Cuddfan Hollow, Living Space]
Description: Small windows in the western wall allow natural light to filter into the tidy space, though copper lanterns, pot-bellied and glossy, hang from the exposed rafters of the ceiling to illuminate even the deepest corners of the wagon. Compact cabinets fashioned of haon rise from the painted blue and yellow floor, each covered with glossy counters and fitted with closure toggles. A potbellied cast iron stove sits in one corner, its chimney pipe disappearing in the roof, while a key-shaped bright blue door remains open to the outside.
Obvious Paths: Obvious exits: east
Tags: private property
Exit Command Connecting Room ID
east 34436
;e refill_hand = false;key_worn = false; (refill_hand = true;empty_hand) if !checkleft.nil? and !checkright.nil?; key_worn = true if GameObj.inv.find {|obj| obj.name =~ /#{UserVars.key.split(' ').join('.*?')}/}; fput "remove my #{UserVars.key}" if key_worn; fput "get my #{UserVars.key} from my #{UserVars.key_sack}" if !key_worn; door = 'bright door'; multifput "unlock #{door}","open #{door}","go #{door}","close #{door}","lock #{door}"; fput "wear my #{UserVars.key}" if key_worn; fput "put my #{UserVars.key} in my #{UserVars.key_sack}" if !key_worn; fill_hand if refill_hand; 34434

Full Room Data

Full Room Info (JSON Data)
{ "description": [ "Small windows in the western wall allow natural light to filter into the tidy space, though copper lanterns, pot-bellied and glossy, hang from the exposed rafters of the ceiling to illuminate even the deepest corners of the wagon. Compact cabinets fashioned of haon rise from the painted blue and yellow floor, each covered with glossy counters and fitted with closure toggles. A potbellied cast iron stove sits in one corner, its chimney pipe disappearing in the roof, while a key-shaped bright blue door remains open to the outside." ], "id": 34435, "location": "Cuddfan Hollow, inside the Northern Caravansary on the outskirts of Wehnimer's Landing", "paths": [ "Obvious exits: east" ], "tags": [ "private property" ], "timeto": { "34434": ";e (UserVars.Cuddfan_Hollow.to_s != 'true' ? nil : 0.2)", "34436": 0.2 }, "title": [ "[Cuddfan Hollow, Living Space]" ], "uid": [ 2022477 ], "wayto": { "34434": ";e refill_hand = false;key_worn = false;\n (refill_hand = true;empty_hand) if !checkleft.nil? and !checkright.nil?;\n key_worn = true if GameObj.inv.find {|obj| obj.name =~ /#{UserVars.key.split(' ').join('.*?')}/};\n fput \"remove my #{UserVars.key}\" if key_worn;\n fput \"get my #{UserVars.key} from my #{UserVars.key_sack}\" if !key_worn;\n door = 'bright door';\n multifput \"unlock #{door}\",\"open #{door}\",\"go #{door}\",\"close #{door}\",\"lock #{door}\";\n fput \"wear my #{UserVars.key}\" if key_worn;\n fput \"put my #{UserVars.key} in my #{UserVars.key_sack}\" if !key_worn;\n fill_hand if refill_hand;", "34436": "east" } }

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