Small windows in the western wall allow natural light to filter into the tidy space, though copper lanterns, pot-bellied and glossy, hang from the exposed rafters of the ceiling to illuminate even the deepest corners of the wagon. Compact cabinets fashioned of haon rise from the painted blue and yellow floor, each covered with glossy counters and fitted with closure toggles. A potbellied cast iron stove sits in one corner, its chimney pipe disappearing in the roof, while a key-shaped bright blue door remains open to the outside.
Obvious exits: east
Map:
Exit Connecting Room
east 34436
;e refill_hand = false;key_worn = false; (refill_hand = true;empty_hand) if !checkleft.nil? and !checkright.nil?; key_worn = true if GameObj.inv.find {|obj| obj.name =~ /#{UserVars.key.split(' ').join('.*?')}/}; fput "remove my #{UserVars.key}" if key_worn; fput "get my #{UserVars.key} from my #{UserVars.key_sack}" if !key_worn; door = 'bright door'; multifput "unlock #{door}","open #{door}","go #{door}","close #{door}","lock #{door}"; fput "wear my #{UserVars.key}" if key_worn; fput "put my #{UserVars.key} in my #{UserVars.key_sack}" if !key_worn; fill_hand if refill_hand; 34434
Full Room Info
{ "description": [ "Small windows in the western wall allow natural light to filter into the tidy space, though copper lanterns, pot-bellied and glossy, hang from the exposed rafters of the ceiling to illuminate even the deepest corners of the wagon. Compact cabinets fashioned of haon rise from the painted blue and yellow floor, each covered with glossy counters and fitted with closure toggles. A potbellied cast iron stove sits in one corner, its chimney pipe disappearing in the roof, while a key-shaped bright blue door remains open to the outside." ], "id": 34435, "location": "Cuddfan Hollow, inside the Northern Caravansary on the outskirts of Wehnimer's Landing", "paths": [ "Obvious exits: east" ], "tags": [ "private property" ], "timeto": { "34434": ";e (UserVars.Cuddfan_Hollow.to_s != 'true' ? nil : 0.2)", "34436": 0.2 }, "title": [ "[Cuddfan Hollow, Living Space]" ], "uid": [ 2022477 ], "wayto": { "34434": ";e refill_hand = false;key_worn = false;\n (refill_hand = true;empty_hand) if !checkleft.nil? and !checkright.nil?;\n key_worn = true if GameObj.inv.find {|obj| obj.name =~ /#{UserVars.key.split(' ').join('.*?')}/};\n fput \"remove my #{UserVars.key}\" if key_worn;\n fput \"get my #{UserVars.key} from my #{UserVars.key_sack}\" if !key_worn;\n door = 'bright door';\n multifput \"unlock #{door}\",\"open #{door}\",\"go #{door}\",\"close #{door}\",\"lock #{door}\";\n fput \"wear my #{UserVars.key}\" if key_worn;\n fput \"put my #{UserVars.key} in my #{UserVars.key_sack}\" if !key_worn;\n fill_hand if refill_hand;", "34436": "east" } }


MapDB last updated: 2024-11-05 15:36:23 +0000