The tunnel is quiet. Abnormally so. Even the sounds that you make as you navigate the tunnel are muted and seem to die in the air almost immediately. There are no echoes from the stone surfaces as one might expect in a tunnel through solid rock. |
Obvious exits: northeast, south, southwest |
Map: wl-broken-1264234799.png |
| | | | | | | | | |
Exit
|
Connecting Room
|
;e fput 'kneel' unless kneeling? or (Stats.race =~ /Dwarf|Halfling|Gnome/); move 'south'
|
7469
|
;e fput 'kneel' unless kneeling? or (Stats.race =~ /Dwarf|Halfling|Gnome/); move 'northeast'
|
7475
|
;e fput 'kneel' unless kneeling? or (Stats.race =~ /Dwarf|Halfling|Gnome/); move 'southwest'
|
7467
|
Full Room Info
{
"description": [
"The tunnel is quiet. Abnormally so. Even the sounds that you make as you navigate the tunnel are muted and seem to die in the air almost immediately. There are no echoes from the stone surfaces as one might expect in a tunnel through solid rock."
],
"id": 7468,
"image": "wl-broken-1264234799.png",
"image_coords": [
860,
934,
870,
944
],
"location": "the Broken Lands",
"paths": [
"Obvious exits: northeast, south, southwest"
],
"tags": [
"some cave moss",
"magru",
"some glowing green lichen"
],
"timeto": {
"7467": 0.2,
"7469": 0.2,
"7475": 0.2
},
"title": [
"[Dark Grotto, Small Tunnel]"
],
"uid": [
94011
],
"wayto": {
"7467": ";e fput 'kneel' unless kneeling? or (Stats.race =~ /Dwarf|Halfling|Gnome/); move 'southwest'",
"7469": ";e fput 'kneel' unless kneeling? or (Stats.race =~ /Dwarf|Halfling|Gnome/); move 'south'",
"7475": ";e fput 'kneel' unless kneeling? or (Stats.race =~ /Dwarf|Halfling|Gnome/); move 'northeast'"
}
}