Towering white stone walls rise up all around in a large circle. The floor is slick with near-freezing water, and blocks of ice, as tall as trees, stand like statues nearby. An immense spoon-shaped shadow looms overhead, never drawing nearer.
Obvious exits: north, southwest, west
Map: imt-scatter-1264234799.png
Exit Connecting Room
;e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\.|^As you move to touch a sealed fissure|^What were you referring to\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true 12151
west 12231
north 12236
southwest 12237
Full Room Info
{ "description": [ "Towering white stone walls rise up all around in a large circle. The floor is slick with near-freezing water, and blocks of ice, as tall as trees, stand like statues nearby. An immense spoon-shaped shadow looms overhead, never drawing nearer.", "Curved black iron walls rise up all around in a very large circle. The metal floor glistens with oil and grows increasingly hotter as time passes. An immense forked shadow looms overhead, never drawing nearer." ], "id": 12234, "image": "imt-scatter-1264234799.png", "image_coords": [ 459, 266, 483, 290 ], "location": "the Rift", "paths": [ "Obvious exits: north, southwest, west", "Obvious paths: north, southwest, west" ], "timeto": { "12151": 11.4, "12231": 0.2, "12236": 0.2, "12237": 0.2 }, "title": [ "[The Rift, Scatter]" ], "uid": [ 4571023 ], "wayto": { "12151": ";e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\\.|^As you move to touch a sealed fissure|^What were you referring to\\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true", "12231": "west", "12236": "north", "12237": "southwest" } }


MapDB last updated: 2024-10-31 16:32:15 +0000