{
"description": [
"Towering white stone walls rise up all around in a large circle. The floor is slick with near-freezing water, and blocks of ice, as tall as trees, stand like statues nearby. An immense spoon-shaped shadow looms overhead, never drawing nearer.",
"Curved black iron walls rise up all around in a very large circle. The metal floor glistens with oil and grows increasingly hotter as time passes. An immense forked shadow looms overhead, never drawing nearer."
],
"id": 12234,
"image": "imt-scatter-1264234799.png",
"image_coords": [
459,
266,
483,
290
],
"location": "the Rift",
"paths": [
"Obvious exits: north, southwest, west",
"Obvious paths: north, southwest, west"
],
"timeto": {
"12151": 11.4,
"12231": 0.2,
"12236": 0.2,
"12237": 0.2
},
"title": [
"[The Rift, Scatter]"
],
"uid": [
4571023
],
"wayto": {
"12151": ";e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\\.|^As you move to touch a sealed fissure|^What were you referring to\\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true",
"12231": "west",
"12236": "north",
"12237": "southwest"
}
}