Room Information

Room description and navigation information for [The Rift, Scatter]
Description: Oak crates riddled with holes have been stacked precariously high around a cramped stock room. The cold has frozen the teetering piles together, preventing them from falling. A reddish glow can be seen beyond the grate of cast iron furnace in the back of the room, but there is no heat felt, only bitter cold.
Obvious Paths: Obvious paths: southeast, northwest
Map Image: imt-scatter-1264234799.png
Tags: congealed slime, meta:forage-sensed
Exit Command Connecting Room ID
southeast 12239
;e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\.|^As you move to touch a sealed fissure|^What were you referring to\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true 12151
northwest 12236

Full Room Data

Full Room Info (JSON Data)
{ "climate": "none", "description": [ "Oak crates riddled with holes have been stacked precariously high around a cramped stock room. The cold has frozen the teetering piles together, preventing them from falling. A reddish glow can be seen beyond the grate of cast iron furnace in the back of the room, but there is no heat felt, only bitter cold.", "Oak crates riddled with scorch marks have been stacked precariously high around a cramped stock room. Several of the teetering piles threaten to collapse with the slightest movement. While the cast iron furnace in the back of the room appears empty, the air is ripe with heat and humidity." ], "id": 12238, "image": "imt-scatter-1264234799.png", "image_coords": [ 515, 266, 539, 290 ], "location": "the Rift", "paths": [ "Obvious paths: southeast, northwest", "Obvious exits: southeast, northwest" ], "tags": [ "congealed slime", "meta:forage-sensed" ], "terrain": "none", "timeto": { "12151": 11.4, "12236": 0.2, "12239": 0.2 }, "title": [ "[The Rift, Scatter]" ], "uid": [ 4571013 ], "wayto": { "12151": ";e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\\.|^As you move to touch a sealed fissure|^What were you referring to\\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true", "12236": "northwest", "12239": "southeast" } }

Nearby Rooms Data

Nearby Rooms on This Map

The following rooms are also shown on this map and can be clicked or navigated to:

Search Rooms

Enter a room ID number, UID starting with u, tag name, or any text to search in room titles and descriptions