A brilliant purple stone formation with veins of orange towers overhead. Frozen humanoid corpses lie around the base of the formation in supplicated positions. Tiny bright red insect-like creatures feast upon the dead, skittering to and fro from an unseen nest.
Obvious exits: north, up
Map: imt-scatter-1264234799.png
Exit Connecting Room
north 12238
;e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\.|^As you move to touch a sealed fissure|^What were you referring to\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true 12151
go barrier 12241
up 12237
Full Room Info
{ "description": [ "A brilliant purple stone formation with veins of orange towers overhead. Frozen humanoid corpses lie around the base of the formation in supplicated positions. Tiny bright red insect-like creatures feast upon the dead, skittering to and fro from an unseen nest.", "A brilliant purple stone formation with veins of orange towers overhead. Desiccated humanoid corpses lie around the base of the formation in supplicated positions. Tiny bright red insect-like creatures surrounded by a subtle, yet distinct flame scavenge the dead, skittering to and fro from an unseen nest." ], "id": 12239, "image": "imt-scatter-1264234799.png", "image_coords": [ 572, 322, 594, 344 ], "location": "the Rift", "paths": [ "Obvious exits: north, up", "Obvious paths: north, up" ], "timeto": { "12151": 11.4, "12237": 0.2, "12238": 0.2, "12241": 0.2 }, "title": [ "[The Rift, Scatter]" ], "uid": [ 4571015 ], "wayto": { "12151": ";e start_room = [ 12240, 12229, 12228, 12219, 12217, 12220, 12231, 12230, 12232, 12235, 12236, 12238, 12239, 12237, 12234, nil, 12233 ]; dirs = [ 'southwest', 'southwest', 'southwest', 'up', 'northwest', 'east', 'northwest', 'northeast', 'down', 'southeast', 'southeast', 'southeast', 'up', 'northeast', 'west', 'southeast', 'northwest', 'northwest', 'northeast', 'up' ]; if index = start_room.index(Room.current.id); until checkloot.include?('fissure'); move dirs[index]; index += 1; index = 0 if index >= dirs.length; end; 5.times { waitrt?; fput 'stand' unless standing?; waitrt?; result = dothistimeout 'push fissure', 3, /^Grasping the distorted edges|^A wide fissure cannot be opened any farther\\.|^As you move to touch a sealed fissure|^What were you referring to\\?/; waitrt?; fput 'stand' unless standing?; waitrt?; break if result =~ /^A wide fissure cannot be opened any farther\\./ }; move 'go fissure'; else; echo 'error: mini-script expected a different room'; end; $go2_restart = true", "12237": "up", "12238": "north", "12241": "go barrier" } }


MapDB last updated: 2024-10-31 16:32:15 +0000