Weeds, black and slick with some singularly foul form of rot, grow thick in the malodorous bogs that line the twisting trails. The bone-grey fog eddies slowly through the bent, skeletal trees. The listless breeze is tainted with the stink of decay. |
Obvious paths: north, southeast, southwest |
Map: rr-maelstrom-1619824696.png |
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Exit
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Connecting Room
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north
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11633
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;e if ((bounty? =~ /^You have made contact with the child/)||(Society.task =~ /You have been tasked to find and rescue an official who was captured/)); mynpc = GameObj.npcs.find { |npc| npc.noun =~ /child|official/ }; else; mynpc = nil; end; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc;
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11612
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southwest
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16122
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;e if ((bounty? =~ /^You have made contact with the child/)||(Society.task =~ /You have been tasked to find and rescue an official who was captured/)); mynpc = GameObj.npcs.find { |npc| npc.noun =~ /child|official/ }; else; mynpc = nil; end; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc;
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11617
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;e if ((bounty? =~ /^You have made contact with the child/)||(Society.task =~ /You have been tasked to find and rescue an official who was captured/)); mynpc = GameObj.npcs.find { |npc| npc.noun =~ /child|official/ }; else; mynpc = nil; end; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc;
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11618
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;e move 'southeast';move 'northeast'
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11630
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