Weeds, black and slick with some singularly foul form of rot, grow thick in the malodorous bogs that line the twisting trails. The bone-grey fog eddies slowly through the bent, skeletal trees. The listless breeze is tainted with the stink of decay.
Obvious paths: north, southeast, southwest
Map: rr-maelstrom-1619824696.png
Exit Connecting Room
north 11633
;e if ((bounty? =~ /^You have made contact with the child/)||(Society.task =~ /You have been tasked to find and rescue an official who was captured/)); mynpc = GameObj.npcs.find { |npc| npc.noun =~ /child|official/ }; else; mynpc = nil; end; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; 11612
southwest 16122
;e if ((bounty? =~ /^You have made contact with the child/)||(Society.task =~ /You have been tasked to find and rescue an official who was captured/)); mynpc = GameObj.npcs.find { |npc| npc.noun =~ /child|official/ }; else; mynpc = nil; end; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; 11617
;e if ((bounty? =~ /^You have made contact with the child/)||(Society.task =~ /You have been tasked to find and rescue an official who was captured/)); mynpc = GameObj.npcs.find { |npc| npc.noun =~ /child|official/ }; else; mynpc = nil; end; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; 11618
;e move 'southeast';move 'northeast' 11630
Full Room Info
{ "climate": "cold, damp", "description": [ "Weeds, black and slick with some singularly foul form of rot, grow thick in the malodorous bogs that line the twisting trails. The bone-grey fog eddies slowly through the bent, skeletal trees. The listless breeze is tainted with the stink of decay." ], "id": 22218, "image": "rr-maelstrom-1619824696.png", "image_coords": [ 528, 472, 537, 479 ], "location": "the Miasmal Forest", "paths": [ "Obvious paths: north, southeast, southwest" ], "tags": [ "aloeas stem", "soft white mushroom", "withered black mushroom", "blue trafel mushroom", "wild gooseberry", "stalk of cattail", "small wild rose", "mistweed", "murdroot", "wavepetal blossom", "sunburst blossom", "bolmara lichen", "talneo root", "wingstem root", "meta:forage-sensed", "white hook mushroom", "meta:forage-sensed:night:2023-02", "meta:forage-sensed:day:2024-05" ], "terrain": "muddy wetlands", "timeto": { "11612": 1.0, "11617": 1.0, "11618": 0.8, "11630": 0.4, "11633": 0.2, "16122": 0.2 }, "title": [ "[Miasmal Forest, Spectral Mist]" ], "uid": [ 5003039 ], "wayto": { "11612": ";e if ((bounty? =~ /^You have made contact with the child/)||(Society.task =~ /You have been tasked to find and rescue an official who was captured/)); mynpc = GameObj.npcs.find { |npc| npc.noun =~ /child|official/ }; else; mynpc = nil; end; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc;", "11617": ";e if ((bounty? =~ /^You have made contact with the child/)||(Society.task =~ /You have been tasked to find and rescue an official who was captured/)); mynpc = GameObj.npcs.find { |npc| npc.noun =~ /child|official/ }; else; mynpc = nil; end; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc;", "11618": ";e if ((bounty? =~ /^You have made contact with the child/)||(Society.task =~ /You have been tasked to find and rescue an official who was captured/)); mynpc = GameObj.npcs.find { |npc| npc.noun =~ /child|official/ }; else; mynpc = nil; end; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'northwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southeast'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc; move 'southwest'; 50.times { break if GameObj.npcs.any? { |npc| npc.id == mynpc.id }; sleep 0.1 } if mynpc;", "11630": ";e move 'southeast';move 'northeast'", "11633": "north", "16122": "southwest" } }


MapDB last updated: 2024-11-03 01:44:25 +0000