The tunnel continues, seemingly without end, in both directions. Shadows play off the rough rock walls, causing your eyes to dart about looking for enemies that may or may not be there. |
Obvious exits: northeast, southwest |
Map: wl-graveyard-1264234799.png |
| | | | | | | | | |
Exit
|
Connecting Room
|
;e if (bounty? =~ /^You have made contact with the child/); child = GameObj.npcs.find { |npc| npc.noun == 'child' }; else; child = nil; end; move 'southwest'; if Room.current == Room[7313]; 50.times { break if GameObj.npcs.any? { |npc| npc.id == child.id }; sleep 0.1 } if child; move 'southwest'; end
|
7312
|
;e if (bounty? =~ /^You have made contact with the child/); child = GameObj.npcs.find { |npc| npc.noun == 'child' }; else; child = nil; end; move 'northeast'; if Room.current == Room[7313]; 50.times { break if GameObj.npcs.any? { |npc| npc.id == child.id }; sleep 0.1 } if child; move 'northeast'; end
|
22426
|
Full Room Info
{
"climate": "none",
"description": [
"The tunnel continues, seemingly without end, in both directions. Shadows play off the rough rock walls, causing your eyes to dart about looking for enemies that may or may not be there."
],
"id": 7313,
"image": "wl-graveyard-1264234799.png",
"image_coords": [
888,
533,
896,
540
],
"location": "the Graveyard",
"paths": [
"Obvious exits: northeast, southwest"
],
"tags": [
"ironfern root",
"wingstem root",
"meta:forage-sensed",
"meta:forage-sensed:day:2022-09",
"meta:forage-sensed:night:2024-01"
],
"terrain": "none",
"timeto": {
"22426": 0.2,
"7312": 0.2
},
"title": [
"[Narrow Tunnel]"
],
"uid": [
2150011
],
"wayto": {
"22426": ";e if (bounty? =~ /^You have made contact with the child/); child = GameObj.npcs.find { |npc| npc.noun == 'child' }; else; child = nil; end; move 'northeast'; if Room.current == Room[7313]; 50.times { break if GameObj.npcs.any? { |npc| npc.id == child.id }; sleep 0.1 } if child; move 'northeast'; end",
"7312": ";e if (bounty? =~ /^You have made contact with the child/); child = GameObj.npcs.find { |npc| npc.noun == 'child' }; else; child = nil; end; move 'southwest'; if Room.current == Room[7313]; 50.times { break if GameObj.npcs.any? { |npc| npc.id == child.id }; sleep 0.1 } if child; move 'southwest'; end"
}
}