You peer up at the intimidating stone towers which flank the entrance to the castle, silently guarding the passage in. Inexplicably, a mound of hay has been piled up close to the wall here, in odd contrast to the gleaming white mein portcullis which towers overhead. |
Obvious paths: none |
Map: wl-darkstone-1717380773.png |
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Exit
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Connecting Room
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;e loop { result = dothistimeout 'push lever', 3, /Ok, you push a heavy steel lever protruding from a slit in one wall. Now what?|Summoning all your strength, you manage to push a heavy steel lever protruding from a slit in one wall forward just enough to lower a wooden drawbridge.|You try to push the heavy steel lever, but it won't budge!/; break if result =~ /Ok, you push a heavy steel lever protruding from a slit in one wall. Now what?|Summoning all your strength, you manage to push a heavy steel lever protruding from a slit in one wall forward just enough to lower a wooden drawbridge./ }; waitrt?; move 'go drawbridge'
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6997
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;e loop { result = dothistimeout 'pull lever', 3, /Ok, you pull a heavy steel lever protruding from a slit in one wall. Now what|Summoning all your strength, you manage to pull a heavy steel lever protruding from a slit in one wall back just enough to raise a wooden drawbridge|You try to pull the heavy steel lever, but it won't budge!/; waitrt?; break if result =~ /Ok, you pull a heavy steel lever protruding from a slit in one wall. Now what?|Summoning all your strength, you manage to pull a heavy steel lever protruding from a slit in one wall back just enough to raise a wooden drawbridge/ }; move 'go white portcullis'
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6999
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