You peer up at the intimidating stone towers which flank the entrance to the castle, silently guarding the passage in. Inexplicably, a mound of hay has been piled up close to the wall here, in odd contrast to the gleaming white mein portcullis which towers overhead.
Obvious paths: none
Map: wl-darkstone-1717380773.png
Exit Connecting Room
;e loop { result = dothistimeout 'push lever', 3, /Ok, you push a heavy steel lever protruding from a slit in one wall. Now what?|Summoning all your strength, you manage to push a heavy steel lever protruding from a slit in one wall forward just enough to lower a wooden drawbridge.|You try to push the heavy steel lever, but it won't budge!/; break if result =~ /Ok, you push a heavy steel lever protruding from a slit in one wall. Now what?|Summoning all your strength, you manage to push a heavy steel lever protruding from a slit in one wall forward just enough to lower a wooden drawbridge./ }; waitrt?; move 'go drawbridge' 6997
;e loop { result = dothistimeout 'pull lever', 3, /Ok, you pull a heavy steel lever protruding from a slit in one wall. Now what|Summoning all your strength, you manage to pull a heavy steel lever protruding from a slit in one wall back just enough to raise a wooden drawbridge|You try to pull the heavy steel lever, but it won't budge!/; waitrt?; break if result =~ /Ok, you pull a heavy steel lever protruding from a slit in one wall. Now what?|Summoning all your strength, you manage to pull a heavy steel lever protruding from a slit in one wall back just enough to raise a wooden drawbridge/ }; move 'go white portcullis' 6999
Full Room Info
{ "climate": "cold, dry", "description": [ "You peer up at the intimidating stone towers which flank the entrance to the castle, silently guarding the passage in. Inexplicably, a mound of hay has been piled up close to the wall here, in odd contrast to the gleaming white mein portcullis which towers overhead." ], "id": 6998, "image": "wl-darkstone-1717380773.png", "image_coords": [ 320, 429, 330, 439 ], "location": "Darkstone Castle", "paths": [ "Obvious paths: none" ], "tags": [ "stalk of chicory", "cuctucae berry", "sassafras leaf", "acantha leaf", "wolifrew lichen", "sweetfern stalk", "angelica root", "valerian root", "pennyroyal stem", "heath aster", "bright red cranberry", "ironfern root", "wingstem root", "meta:forage-sensed", "moonlight cactus-bloom", "meta:forage-sensed:night:2023-01", "meta:forage-sensed:day:2023-02" ], "terrain": "plain dirt", "timeto": { "6997": 0.2, "6999": 0.2 }, "title": [ "[Castle Darkstone]" ], "uid": [ 45104 ], "wayto": { "6997": ";e loop { result = dothistimeout 'push lever', 3, /Ok, you push a heavy steel lever protruding from a slit in one wall. Now what?|Summoning all your strength, you manage to push a heavy steel lever protruding from a slit in one wall forward just enough to lower a wooden drawbridge.|You try to push the heavy steel lever, but it won't budge!/; break if result =~ /Ok, you push a heavy steel lever protruding from a slit in one wall. Now what?|Summoning all your strength, you manage to push a heavy steel lever protruding from a slit in one wall forward just enough to lower a wooden drawbridge./ }; waitrt?; move 'go drawbridge'", "6999": ";e loop { result = dothistimeout 'pull lever', 3, /Ok, you pull a heavy steel lever protruding from a slit in one wall. Now what|Summoning all your strength, you manage to pull a heavy steel lever protruding from a slit in one wall back just enough to raise a wooden drawbridge|You try to pull the heavy steel lever, but it won't budge!/; waitrt?; break if result =~ /Ok, you pull a heavy steel lever protruding from a slit in one wall. Now what?|Summoning all your strength, you manage to pull a heavy steel lever protruding from a slit in one wall back just enough to raise a wooden drawbridge/ }; move 'go white portcullis'" } }


MapDB last updated: 2024-11-05 15:36:23 +0000