The tunnel twists and turns, undulating through the surrounding rock. The floor, walls and low ceiling are irregular but smooth, as if something had passed this way many times to wear away any jagged edges. The dim green light given off by patches of glowing lichen shrouds the tunnel in odd shadows that dance and waver before your eyes.
Obvious exits: north, northeast, southwest
Map: wl-broken-1264234799.png
Exit Connecting Room
;e fput 'kneel' unless kneeling? or (Stats.race =~ /Dwarf|Halfling|Gnome/); move 'southwest' 7470
;e fput 'kneel' unless kneeling? or (Stats.race =~ /Dwarf|Halfling|Gnome/); move 'northeast' 7472
;e fput 'kneel' unless kneeling? or (Stats.race =~ /Dwarf|Halfling|Gnome/); move 'north' 7474
Full Room Info
{ "description": [ "The tunnel twists and turns, undulating through the surrounding rock. The floor, walls and low ceiling are irregular but smooth, as if something had passed this way many times to wear away any jagged edges. The dim green light given off by patches of glowing lichen shrouds the tunnel in odd shadows that dance and waver before your eyes." ], "id": 7471, "image": "wl-broken-1264234799.png", "image_coords": [ 914, 959, 926, 971 ], "location": "the Broken Lands", "paths": [ "Obvious exits: north, northeast, southwest" ], "tags": [ "some blackened moss", "some glowing green lichen", "magru" ], "timeto": { "7470": 0.2, "7472": 0.2, "7474": 0.2 }, "title": [ "[Dark Grotto, Small Tunnel]" ], "uid": [ 94014 ], "wayto": { "7470": ";e fput 'kneel' unless kneeling? or (Stats.race =~ /Dwarf|Halfling|Gnome/); move 'southwest'", "7472": ";e fput 'kneel' unless kneeling? or (Stats.race =~ /Dwarf|Halfling|Gnome/); move 'northeast'", "7474": ";e fput 'kneel' unless kneeling? or (Stats.race =~ /Dwarf|Halfling|Gnome/); move 'north'" } }


MapDB last updated: 2025-01-12 14:57:12 +0000