{
"climate": "moist",
"description": [
"The trees alongside the road filter out the majority of the sound from the falls to the northeast, shielding your ears from the noise. The road also runs westward along the bank of the river."
],
"id": 11032,
"image": "rr-rivers_rest-1618766733.png",
"image_coords": [
2611,
1565,
2633,
1588
],
"location": "the South River Road",
"paths": [
"Obvious paths: northeast, west"
],
"tags": [
"blue trafel mushroom",
"boot",
"acantha leaf",
"calamia fruit",
"aloeas stem",
"soft white mushroom",
"withered black mushroom",
"striped heart mushroom",
"daggerstalk mushroom",
"flathead mushroom",
"genkew mushroom",
"water chestnut",
"stalk of cattail",
"stalk of bluebells",
"wild chokecherry",
"bright red cranberry",
"kylan berry",
"murdroot",
"wavepetal blossom",
"sunburst blossom",
"talneo root",
"banana leaf",
"meta:forage-sensed",
"golden flax fronds",
"cassava root",
"small green quenepas",
"vibrant green plantain",
"bright yellow plantain",
"cone-shaped pineapple",
"bright orange",
"meta:forage-sensed:day:2024-05"
],
"terrain": "riparian",
"timeto": {
"11025": 0.2,
"11033": 0.2,
"16015": 0.2,
"16016": 0.2,
"6274": 100
},
"title": [
"[South River Road]"
],
"uid": [
2104014
],
"wayto": {
"11025": "west",
"11033": "northeast",
"16015": "go pathway",
"16016": "go rough-cut track",
"6274": ";e force_go2 = proc { |room_num| go2_count = Script.running.find_all { |s| s.name == 'go2' }.length\nforce_start_script 'go2', [ room_num.to_s ]\nwait_while { Script.running.find_all { |s| s.name == 'go2' }.length > go2_count } }\nscript = Script.self\nrrcitizen = nil\nif Char.citizenship == \"River's Rest\"\n\trrcitizen = true\nend\namulet = nil\ndriftwood = nil\nclose_containers = []\nif UserVars.lootsack.nil? or UserVars.lootsack.empty?\n\tlootsack = GameObj.inv.find { |obj| obj.noun =~ /cloak|longcoat|backpack|pack/ }\nelse\n\tlootsack = GameObj.inv.find { |obj| obj.name =~ /#{Regexp.escape(UserVars.lootsack.strip)}/i } || GameObj.inv.find { |obj| obj.name =~ /#{Regexp.escape(UserVars.lootsack).sub(' ', ' .*')}/i }\nend\nfind_all_containers_var = nil\nfind_all_containers = proc {\n\tif find_all_containers_var.nil?\n\t\thp = proc { |ss| if ss =~ /^You are wearing/; DownstreamHook.remove('find_all_container_ids'); nil; else; ss; end }\n\t\tDownstreamHook.add('find_all_container_ids', hp)\n\t\trestore_silent = script.silent\n\t\trestore_want_downstream = script.want_downstream\n\t\trestore_want_downstream_xml = script.want_downstream_xml\n\t\tscript.silent = true\n\t\tscript.want_downstream = false\n\t\tscript.want_downstream_xml = true\n\t\tclear\n\t\tput 'inventory containers'\n\t\tscript.silent = restore_silent\n\t\ttimeout = Time.now + 30\n\t\tcontainer_ids = []\n\t\twhile (Time.now < timeout) and (line = get)\n\t\t\tif line =~ /^You are wearing/\n\t\t\t\tcontainer_ids = line.scan(/<a exist=\"([^\"]+)\"/).flatten\n\t\t\t\tbreak\n\t\t\tend\n\t\tend\n\t\tscript.want_downstream = restore_want_downstream\n\t\tscript.want_downstream_xml = restore_want_downstream_xml\n\t\tclear\n\t\tfind_all_containers_var = container_ids.collect { |id| GameObj[id] }\n\tend\n\tfind_all_containers_var\n}\nempty_hands\nif lootsack\n\tif lootsack.contents.nil?\n\t\tresult = dothistimeout \"open ##{lootsack.id}\", 10, /^You open|already open|^There doesn't seem to be any way to do that|^What were you referring to|^I could not find what you were referring to/\n\t\tif lootsack.contents.nil? and result =~ /already open/\n\t\t\tdothistimeout \"look in ##{lootsack.id}\", 10, /^In the|^There is nothing|^That is closed|^What were you referring to|^I could not find what you were referring to|is stuffed with a variety of/\n\t\telsif result =~ /^You open/\n\t\t\tclose_containers.push(lootsack)\n\t\tend\n\tend\n\tif rrcitizen\n\t\tdriftwood = lootsack.contents.find { |obj| obj.name == 'piece of sun-washed driftwood' }\n\tend\n\tamulet = lootsack.contents.find { |obj| obj.name == 'crystal amulet' }\nend\nif amulet.nil? && driftwood.nil?\n\tfor container in find_all_containers.call\n\t\tnext if container == lootsack\n\t\tif container.contents.nil?\n\t\t\tresult = dothistimeout \"open ##{container.id}\", 10, /^You open|already open|^There doesn't seem to be any way to do that|^What were you referring to|^I could not find what you were referring to/\n\t\t\tif container.contents.nil? and result =~ /^That is already open/\n\t\t\t\tdothistimeout \"look in ##{container.id}\", 10, /^In the|^There is nothing|^That is closed|^What were you referring to|^I could not find what you were referring to|is stuffed with a variety of/\n\t\t\telsif result =~ /^You open|^You glance/\n\t\t\t\tclose_containers.push(container)\n\t\t\tend\n\t\tend\n\t\tif rrcitizen\n\t\t\tif driftwood = container.contents.find { |obj| obj.name == 'piece of sun-washed driftwood' }\n\t\t\t\tbreak\n\t\t\tend\n\t\tend\n\t\tif amulet = container.contents.find { |obj| obj.name == 'crystal amulet' }\n\t\t\tbreak\n\t\tend\n\tend\nend\nif (rrcitizen && driftwood)\n\tdothistimeout \"_drag ##{driftwood.id} right\", 10, /^You (?:carefully )?(?:remove|grab|reach|slip|tuck)|^Get what/\nelsif amulet\n\tdothistimeout \"_drag ##{amulet.id} right\", 10, /^You (?:carefully )?(?:remove|grab|reach|slip|tuck)|^Get what/\nelse\n\tif $go2_get_silvers\n\t\tthis_room = Room.current\n\t\tforce_go2.call('bank --disable-confirm')\n\t\tfput 'unhide' if hidden? or invisible?\n\t\tif rrcitizen\n\t\t\twithdraw_result = dothistimeout \"withdraw 600 silvers\", 10, /hands you|don't seem to have that much/\n\t\t\tunless withdraw_result =~ /hands you/\n\t\t\t\techo \"Too poor to go to Wehnimer's Landing\"\n\t\t\t\texit\n\t\t\tend\n\t\t\tforce_go2.call('general store --disable-confirm')\n\t\t\tfput 'unhide' if hidden? or invisible?\n\t\t\tfput 'order 11'\n\t\t\tbuy_result = dothistimeout \"buy\", 10, /hands you a piece of sun-washed driftwood|Looks like you might buckle under this weight/\n\t\t\tunless buy_result =~ /hands you a piece of sun-washed driftwood/\n\t\t\t\techo \"Too encumbered to go to Wehnimer's Landing\"\n\t\t\t\texit\n\t\t\tend\n\t\t\tif righthand?('driftwood')\n\t\t\t\tdriftwood = GameObj.right_hand\n\t\t\tend\n\t\telse\n\t\t\twithdraw_result = dothistimeout \"withdraw 2000 silvers\", 10, /hands you|don't seem to have that much/\n\t\t\tunless withdraw_result =~ /hands you/\n\t\t\t\techo \"Too poor to go to Wehnimer's Landing\"\n\t\t\t\texit\n\t\t\tend\n\t\t\tforce_go2.call('alchemist --disable-confirm')\n\t\t\tfput 'unhide' if hidden? or invisible?\n\t\t\tfput 'order 15'\n\t\t\tbuy_result = dothistimeout \"buy\", 10, /hands you a crystal amulet|Looks like you might buckle under this weight/\n\t\t\tunless buy_result =~ /hands you a crystal amulet/\n\t\t\t\techo \"Too encumbered to go to Wehnimer's Landing\"\n\t\t\t\texit\n\t\t\tend\n\t\t\tfput 'buy'\n\t\t\tif righthand?('amulet')\n\t\t\t\tamulet = GameObj.right_hand\n\t\t\tend\n\t\tend\n\t\tforce_go2.call('bank --disable-confirm')\n\t\tfput 'unhide' if hidden? or invisible?\n\t\tfput 'deposit all'\n\t\tforce_go2.call('11032 --disable-confirm')\n\telse\n\t\techo 'You have no crystal amulet! If you want this script to buy you one, issue the command: ;go2 --getsilvers=on'\n\t\tclose_containers.each { |c| fput \"close ##{c.id}\" }\n\t\tfill_hands\n\t\texit\n\tend\nend\nif (rrcitizen && driftwood)\n\tfput 'put my driftwood in log'\nelse\n \tfput 'put my crystal amulet in log'\nend\nmove 'go log'\nfill_hands\n"
}
}
Room Information
Description: | The trees alongside the road filter out the majority of the sound from the falls to the northeast, shielding your ears from the noise. The road also runs westward along the bank of the river. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious paths: northeast, west | ||||||||
Map Image: | rr-rivers_rest-1618766733.png | ||||||||
Tags: | blue trafel mushroom, boot, acantha leaf, calamia fruit, aloeas stem, soft white mushroom, withered black mushroom, striped heart mushroom, daggerstalk mushroom, flathead mushroom, genkew mushroom, water chestnut, stalk of cattail, stalk of bluebells, wild chokecherry, bright red cranberry, kylan berry, murdroot, wavepetal blossom, sunburst blossom, talneo root, banana leaf, meta:forage-sensed, golden flax fronds, cassava root, small green quenepas, vibrant green plantain, bright yellow plantain, cone-shaped pineapple, bright orange, meta:forage-sensed:day:2024-05 | ||||||||
Exit Command | Connecting Room ID | ||||||||
west | 11025 | ||||||||
go pathway | 16015 | ||||||||
go rough-cut track | 16016 | ||||||||
northeast | 11033 | ||||||||
;e force_go2 = proc { |room_num| go2_count = Script.running.find_all { |s| s.name == 'go2' }.length force_start_script 'go2', [ room_num.to_s ] wait_while { Script.running.find_all { |s| s.name == 'go2' }.length > go2_count } } script = Script.self rrcitizen = nil if Char.citizenship == "River's Rest" rrcitizen = true end amulet = nil driftwood = nil close_containers = [] if UserVars.lootsack.nil? or UserVars.lootsack.empty? lootsack = GameObj.inv.find { |obj| obj.noun =~ /cloak|longcoat|backpack|pack/ } else lootsack = GameObj.inv.find { |obj| obj.name =~ /#{Regexp.escape(UserVars.lootsack.strip)}/i } || GameObj.inv.find { |obj| obj.name =~ /#{Regexp.escape(UserVars.lootsack).sub(' ', ' .*')}/i } end find_all_containers_var = nil find_all_containers = proc { if find_all_containers_var.nil? hp = proc { |ss| if ss =~ /^You are wearing/; DownstreamHook.remove('find_all_container_ids'); nil; else; ss; end } DownstreamHook.add('find_all_container_ids', hp) restore_silent = script.silent restore_want_downstream = script.want_downstream restore_want_downstream_xml = script.want_downstream_xml script.silent = true script.want_downstream = false script.want_downstream_xml = true clear put 'inventory containers' script.silent = restore_silent timeout = Time.now + 30 container_ids = [] while (Time.now < timeout) and (line = get) if line =~ /^You are wearing/ container_ids = line.scan(/<a exist="([^"]+)"/).flatten break end end script.want_downstream = restore_want_downstream script.want_downstream_xml = restore_want_downstream_xml clear find_all_containers_var = container_ids.collect { |id| GameObj[id] } end find_all_containers_var } empty_hands if lootsack if lootsack.contents.nil? result = dothistimeout "open ##{lootsack.id}", 10, /^You open|already open|^There doesn't seem to be any way to do that|^What were you referring to|^I could not find what you were referring to/ if lootsack.contents.nil? and result =~ /already open/ dothistimeout "look in ##{lootsack.id}", 10, /^In the|^There is nothing|^That is closed|^What were you referring to|^I could not find what you were referring to|is stuffed with a variety of/ elsif result =~ /^You open/ close_containers.push(lootsack) end end if rrcitizen driftwood = lootsack.contents.find { |obj| obj.name == 'piece of sun-washed driftwood' } end amulet = lootsack.contents.find { |obj| obj.name == 'crystal amulet' } end if amulet.nil? && driftwood.nil? for container in find_all_containers.call next if container == lootsack if container.contents.nil? result = dothistimeout "open ##{container.id}", 10, /^You open|already open|^There doesn't seem to be any way to do that|^What were you referring to|^I could not find what you were referring to/ if container.contents.nil? and result =~ /^That is already open/ dothistimeout "look in ##{container.id}", 10, /^In the|^There is nothing|^That is closed|^What were you referring to|^I could not find what you were referring to|is stuffed with a variety of/ elsif result =~ /^You open|^You glance/ close_containers.push(container) end end if rrcitizen if driftwood = container.contents.find { |obj| obj.name == 'piece of sun-washed driftwood' } break end end if amulet = container.contents.find { |obj| obj.name == 'crystal amulet' } break end end end if (rrcitizen && driftwood) dothistimeout "_drag ##{driftwood.id} right", 10, /^You (?:carefully )?(?:remove|grab|reach|slip|tuck)|^Get what/ elsif amulet dothistimeout "_drag ##{amulet.id} right", 10, /^You (?:carefully )?(?:remove|grab|reach|slip|tuck)|^Get what/ else if $go2_get_silvers this_room = Room.current force_go2.call('bank --disable-confirm') fput 'unhide' if hidden? or invisible? if rrcitizen withdraw_result = dothistimeout "withdraw 600 silvers", 10, /hands you|don't seem to have that much/ unless withdraw_result =~ /hands you/ echo "Too poor to go to Wehnimer's Landing" exit end force_go2.call('general store --disable-confirm') fput 'unhide' if hidden? or invisible? fput 'order 11' buy_result = dothistimeout "buy", 10, /hands you a piece of sun-washed driftwood|Looks like you might buckle under this weight/ unless buy_result =~ /hands you a piece of sun-washed driftwood/ echo "Too encumbered to go to Wehnimer's Landing" exit end if righthand?('driftwood') driftwood = GameObj.right_hand end else withdraw_result = dothistimeout "withdraw 2000 silvers", 10, /hands you|don't seem to have that much/ unless withdraw_result =~ /hands you/ echo "Too poor to go to Wehnimer's Landing" exit end force_go2.call('alchemist --disable-confirm') fput 'unhide' if hidden? or invisible? fput 'order 15' buy_result = dothistimeout "buy", 10, /hands you a crystal amulet|Looks like you might buckle under this weight/ unless buy_result =~ /hands you a crystal amulet/ echo "Too encumbered to go to Wehnimer's Landing" exit end fput 'buy' if righthand?('amulet') amulet = GameObj.right_hand end end force_go2.call('bank --disable-confirm') fput 'unhide' if hidden? or invisible? fput 'deposit all' force_go2.call('11032 --disable-confirm') else echo 'You have no crystal amulet! If you want this script to buy you one, issue the command: ;go2 --getsilvers=on' close_containers.each { |c| fput "close ##{c.id}" } fill_hands exit end end if (rrcitizen && driftwood) fput 'put my driftwood in log' else fput 'put my crystal amulet in log' end move 'go log' fill_hands | 6274 |
Full Room Data
Full Room Info (JSON Data)
Nearby Rooms Data
Nearby Rooms on This Map
The following rooms are also shown on this map and can be clicked or navigated to:
- [River's Rest, Underbridge] (ID: 10838) - Location: the town of River's Rest
- [River's Rest, Underbridge] (ID: 10839) - Location: the town of River's Rest
- [River's Rest, River Road] (ID: 10840) - Location: the town of River's Rest
- [River's Rest, River Road] (ID: 10841) - Location: the town of River's Rest
- [River's Rest, River Road] (ID: 10842) - Location: the town of River's Rest
- [River's Rest, Dilapidated Pier] (ID: 10843) - Location: the town of River's Rest
- [River's Rest, Creek Bank] (ID: 10844) - Location: the town of River's Rest
- [River's Rest, Creek] (ID: 10845) - Location: the town of River's Rest
- [River's Rest, Merchants' Walk] (ID: 10846) - Location: the town of River's Rest
- [River's Rest, Riverwalk] (ID: 10847) - Location: the town of River's Rest
- [River's Rest, Riverwalk] (ID: 10848) - Location: the town of River's Rest
- [River's Rest, Breakwater] (ID: 10849) - Location: the town of River's Rest
- [River's Rest, Merchants' Walk] (ID: 10850) - Location: the town of River's Rest
- [River's Rest, Dark Alley] (ID: 10851) - Location: the town of River's Rest
- [River's Rest, Commons Circle] (ID: 10852) - Location: the town of River's Rest
- [River's Rest, Commons Circle] (ID: 10853) - Location: the town of River's Rest
- [River's Rest, Spring Rest] (ID: 10854) - Location: the town of River's Rest
- [River's Rest, Sanctuary] (ID: 10855) - Location: the town of River's Rest
- [River's Rest, Forested Path] (ID: 10856) - Location: the town of River's Rest
- [Small Clearing] (ID: 10857) - Location: the town of River's Rest
- [Fletcher Shop, Porch] (ID: 10858) - Location: the town of River's Rest
- [River's Rest, Commons Circle] (ID: 10859) - Location: the town of River's Rest
- [River's Rest, Targon's Square] (ID: 10860) - Location: the town of River's Rest
- [River's Rest, Town Commons] (ID: 10861) - Location: the town of River's Rest
- [River's Rest, Commons Circle] (ID: 10862) - Location: the town of River's Rest
- [River's Rest, Town Gardens] (ID: 10863) - Location: the town of River's Rest
- [Empath Guild, Entrance] (ID: 10864) - Location: River's Rest
- [Willow Tree, Platform] (ID: 10865) - Location: the town of River's Rest
- [River's Rest, Sandy Path] (ID: 10866) - Location: the town of River's Rest
- [Bramble Thicket, Clearing] (ID: 10867) - Location: the Adventurer's Guild
- [River's Rest, Persimmon Lane] (ID: 10868) - Location: the town of River's Rest
- [River's Rest, Pavilion Grove] (ID: 10869) - Location: the town of River's Rest
- [River's Rest Museum] (ID: 10870) - Location: the town of River's Rest
- [Lomara's Yard] (ID: 10871) - Location: the town of River's Rest
- [Collip's Yard] (ID: 10872) - Location: the town of River's Rest
- [River's Rest, Olive Grove] (ID: 10873) - Location: River's Rest
- [River's Rest, Olive Grove] (ID: 10874) - Location: River's Rest
- [River's Rest, Olive Grove] (ID: 10875) - Location: River's Rest
- [River's Rest, Olive Grove] (ID: 10876) - Location: River's Rest
- [River's Rest, Olive Grove] (ID: 10877) - Location: River's Rest
- [River's Rest, Sandy Path] (ID: 10878) - Location: the town of River's Rest
- [Plaza of Stars] (ID: 10879) - Location: River's Rest
- [Bard Guild, Terrace] (ID: 10880) - Location: River's Rest
- [Jastev Amphitheater] (ID: 10881) - Location: River's Rest
- [River's Rest, East River Beach] (ID: 10882) - Location: the town of River's Rest
- [River's Rest, River Beach] (ID: 10883) - Location: the town of River's Rest
- [River's Rest, Land's End Beach] (ID: 10884) - Location: the town of River's Rest
- [River's Rest, Narrow Point] (ID: 10885) - Location: the town of River's Rest
- [Sorcerer Guild, Entrance] (ID: 10886) - Location: River's Rest
- [River's Rest, Captain's Room] (ID: 10887) - Location: the town of River's Rest
- [Fleet Captain's Yard] (ID: 10888) - Location: River's Rest
- [River's Rest, Fens] (ID: 10889) - Location: River's Rest
- [River's Rest, Fens] (ID: 10890) - Location: River's Rest
- [River's Rest, Fens] (ID: 10891) - Location: River's Rest
- [River's Rest Hoosegow] (ID: 10892) - Location: River's Rest
- [River's Rest, Fens] (ID: 10893) - Location: River's Rest
- [Fleet Captain's Boatyard] (ID: 10894) - Location: River's Rest
- [River's Rest, Citizen Clerk] (ID: 10895) - Location: the town of River's Rest
- [River's Rest, Admiral's Court] (ID: 10896) - Location: the town of River's Rest
- [Targon's Tavern, Tap Room] (ID: 10951) - Location: the town of River's Rest
- [Cleric Guild, Courtyard] (ID: 10988) - Location: River's Rest
- [Cleric Guild, Garden Shrine] (ID: 10989) - Location: River's Rest
- [South River Road, Drawbridge] (ID: 11006) - Location: the South River Road
- [River Beach] (ID: 11007) - Location: the South River Road
- [Maelstrom Bay, Bluff] (ID: 11008) - Location: the South River Road
- [Bluff, Maelstrom Bay] (ID: 11009) - Location: Maelstrom Bay
- [Bluff, Narrow Precipice] (ID: 11011) - Location: Maelstrom Bay
- [Shady Trail] (ID: 11012) - Location: the South River Road
- [Shady Trail] (ID: 11013) - Location: the South River Road
- [Shady Trail] (ID: 11014) - Location: the South River Road
- [River's Rest Forging Supply] (ID: 11015) - Location: River's Rest
- [Grassy Clearing] (ID: 11016) - Location: the South River Road
- [Warrior Guild, Entryway] (ID: 11017) - Location: the Warrior Guild
- [Overgrown Trail] (ID: 11018) - Location: the Karazja Jungle
- [Overgrown Trail] (ID: 11019) - Location: the Karazja Jungle
- [Overgrown Trail] (ID: 11020) - Location: the Karazja Jungle
- [Overgrown Trail] (ID: 11021) - Location: the Karazja Jungle
- [Overgrown Trail] (ID: 11022) - Location: the Karazja Jungle
- [South River Road] (ID: 11023) - Location: the South River Road
- [South River Road] (ID: 11024) - Location: the South River Road
- [South River Road] (ID: 11025) - Location: the South River Road
- [A Narrow Path] (ID: 11026) - Location: River's Rest
- [Grassland Path] (ID: 11027) - Location: the South River Road
- [Dense Grove] (ID: 11028) - Location: the South River Road
- [Dense Grove] (ID: 11029) - Location: the South River Road
- [A Small Clearing] (ID: 11030) - Location: the South River Road
- [South River Road, Waterfall] (ID: 11033) - Location: the South River Road
- [Tempest Falls, Landing] (ID: 11034) - Location: the South River Road
- [A Silent Path, Cave] (ID: 11035) - Location: the River's Rest Voln Monastery
- [A Silent Path, Cave] (ID: 11036) - Location: the River's Rest Voln Monastery
- [A Silent Path, Mouth of Cave] (ID: 11037) - Location: the River's Rest Voln Monastery
- [A Silent Path, Cul-de-Sac] (ID: 11038) - Location: the River's Rest Voln Monastery
- [A Silent Path, Forest] (ID: 11039) - Location: the River's Rest Voln Monastery
- [A Silent Path, Meadowlands] (ID: 11040) - Location: the River's Rest Voln Monastery
- [A Silent Path, Meadowlands] (ID: 11041) - Location: the River's Rest Voln Monastery
- [A Silent Path, Gateway] (ID: 11042) - Location: the River's Rest Voln Monastery
- [Courtyard] (ID: 11043) - Location: the River's Rest Voln Monastery
- [River Tunnels, Bramble Cave] (ID: 11063) - Location: the Citadel
- [Sea Tunnels] (ID: 11064) - Location: the Citadel
- [Sea Tunnels] (ID: 11065) - Location: the Citadel
- [Sea Tunnels] (ID: 11066) - Location: the Citadel
- [Sea Caves] (ID: 11067) - Location: the Sea Caves
- [Sea Caves] (ID: 11068) - Location: the Sea Caves
- [Sea Caves] (ID: 11069) - Location: the Sea Caves
- [Sea Caves] (ID: 11070) - Location: the Sea Caves
- [Sea Caves] (ID: 11071) - Location: the Sea Caves
- [Sea Caves] (ID: 11072) - Location: the Sea Caves
- [Sea Caves] (ID: 11073) - Location: the Sea Caves
- [Sea Caves] (ID: 11074) - Location: the Sea Caves
- [Sea Caves] (ID: 11075) - Location: the Sea Caves
- [Sea Caves] (ID: 11076) - Location: the Sea Caves
- [Sea Caves] (ID: 11077) - Location: the Sea Caves
- [Sea Caves] (ID: 11078) - Location: the Sea Caves
- [Sea Caves] (ID: 11079) - Location: the Sea Caves
- [Sea Caves] (ID: 11080) - Location: the Sea Caves
- [Sea Caves] (ID: 11081) - Location: the Sea Caves
- [Sea Caves] (ID: 11082) - Location: the Sea Caves
- [Sea Caves] (ID: 11083) - Location: the Sea Caves
- [Sea Caves] (ID: 11084) - Location: the Sea Caves
- [Sea Caves] (ID: 11085) - Location: the Sea Caves
- [Sea Cove] (ID: 11086) - Location: the Sea Caves
- [Sand Bar] (ID: 11087) - Location: the Sea Caves
- [Landing] (ID: 11088) - Location: the Sea Caves
- [Floating Platform] (ID: 11089) - Location: the Sea Caves
- [Krol Ship, Main Deck Amidships] (ID: 11090) - Location: the Sea Caves
- [In The Skiff] (ID: 11091) - Location: the Sea Caves
- [Krol Ship, Main Deck Aft] (ID: 11092) - Location: the Sea Caves
- [Krol Ship, Crow's Nest] (ID: 11093) - Location: the Sea Caves
- [Krol Ship, Quarterdeck] (ID: 11094) - Location: the Sea Caves
- [Krol Ship, Poop Deck] (ID: 11095) - Location: the Sea Caves
- [Krol Ship, Companionway] (ID: 11096) - Location: the Sea Caves
- [Krol Ship, Chart Room] (ID: 11097) - Location: the Sea Caves
- [Krol Ship, Corridor] (ID: 11098) - Location: the Sea Caves
- [Krol Ship, Officer's Cabins] (ID: 11099) - Location: the Sea Caves
- [Krol Ship, Officer's Cabins] (ID: 11100) - Location: the Sea Caves
- [Krol Ship, Corridor] (ID: 11101) - Location: the Sea Caves
- [Krol Ship, Officer's Cabins] (ID: 11102) - Location: the Sea Caves
- [Krol Ship, Officer's Cabins] (ID: 11103) - Location: the Sea Caves
- [Krol Ship, Wardroom] (ID: 11104) - Location: the Sea Caves
- [Krol Ship, Hold, Casks] (ID: 11105) - Location: the Sea Caves
- [Krol Ship, Hold Amidships] (ID: 11106) - Location: the Sea Caves
- [Krol Ship, Hold Aft] (ID: 11107) - Location: the Sea Caves
- [Krol Ship, Brig] (ID: 11108) - Location: the Sea Caves
- [Krol Ship, Companionway] (ID: 11109) - Location: the Sea Caves
- [Krol Ship, Captain's Cabin] (ID: 11110) - Location: the Sea Caves
- [Krol Ship, Passageway] (ID: 11111) - Location: the Sea Caves
- [Krol Ship, Purser's Office] (ID: 11112) - Location: the Sea Caves
- [Krol Ship, Armory] (ID: 11113) - Location: the Sea Caves
- [Krol Ship, Main Deck Forward] (ID: 11114) - Location: the Sea Caves
- [Krol Ship, Forecastle] (ID: 11115) - Location: the Sea Caves
- [Krol Ship, Bowsprit] (ID: 11116) - Location: the Sea Caves
- [Krol Ship, Anchor Chain] (ID: 11117) - Location: the Sea Caves
- [Krol Ship, Forecastle] (ID: 11118) - Location: the Sea Caves
- [Krol Ship, Hold Forward] (ID: 11119) - Location: the Sea Caves
- [Krol Ship, Bilge Aft] (ID: 11120) - Location: the Sea Caves
- [Krol Ship, Bilge Forward] (ID: 11121) - Location: the Sea Caves
- [Under the Ship's Shadow] (ID: 11122) - Location: the Sea Caves
- [River Tunnels, Boulder Cave] (ID: 11123) - Location: the Citadel
- [Sea Tunnels] (ID: 11124) - Location: the Citadel
- [Sea Tunnels] (ID: 11125) - Location: the Citadel
- [Sea Tunnels] (ID: 11126) - Location: the Citadel
- [Sea Tunnels] (ID: 11127) - Location: the Citadel
- [Sea Tunnels] (ID: 11128) - Location: the Citadel
- [Sea Tunnels] (ID: 11129) - Location: the Citadel
- [Sea Tunnels] (ID: 11130) - Location: the Citadel
- [Sea Tunnels] (ID: 11131) - Location: the Citadel
- [Sea Tunnels] (ID: 11132) - Location: the Citadel
- [Sea Tunnels] (ID: 11133) - Location: the Citadel
- [River Tunnels] (ID: 11134) - Location: the Citadel
- [River Tunnels] (ID: 11135) - Location: the Citadel
- [Sea Tunnels] (ID: 11136) - Location: the Citadel
- [Sea Tunnels] (ID: 11137) - Location: the Citadel
- [River Tunnels] (ID: 11138) - Location: the Citadel
- [River Tunnels] (ID: 11139) - Location: the Citadel
- [River Tunnels] (ID: 11140) - Location: the Citadel
- [River Tunnels, Barrier] (ID: 11141) - Location: the Citadel
- [River Tunnels] (ID: 11142) - Location: the Citadel
- [The Stone Eye, Foyer] (ID: 11427) - Location: the town of River's Rest
- [The Stone Eye, Bar] (ID: 11428) - Location: the town of River's Rest
- [The Stone Eye, Den] (ID: 11429) - Location: the town of River's Rest
- [The Stone Eye, Meeting Hall] (ID: 11430) - Location: the town of River's Rest
- [The Stone Eye, Veranda] (ID: 11431) - Location: the town of River's Rest
- [Floating Dock, Tempest River] (ID: 11432) - Location: Maelstrom Bay
- [The Stone Eye, Stage] (ID: 11434) - Location: the town of River's Rest
- [The Stone Eye, Top of the Eye] (ID: 11748) - Location: the town of River's Rest
- [River's Rest, Minaret] (ID: 15400) - Location: River's Rest
- [River's Rest Hall, Orchard] (ID: 16009) - Location: River's Rest
- [Maelstrom Bay, Cemetery] (ID: 16014) - Location: the South River Road
- [A Rough-Cut Track] (ID: 16016) - Location: the South River Road
- [Grassland Path] (ID: 16018) - Location: the Guardians of Sunfist outpost
- [Forest Clearing] (ID: 16021) - Location: the Guardians of Sunfist outpost
- [River's Rest, Bramble Path] (ID: 16024) - Location: River's Rest
- [A Fallen Giant] (ID: 16115) - Location: the South River Road
- [Hoosegow Rotunda] (ID: 16117) - Location: River's Rest
- [Hoosegow, Warder's Office] (ID: 16119) - Location: River's Rest
- [Hoosegow, Warder's Quarters] (ID: 16120) - Location: River's Rest
- [Shady Trail] (ID: 16128) - Location: the South River Road
- [Maelstrom Bay, Cemetery] (ID: 16137) - Location: the South River Road
- [Maelstrom Bay, Cemetery Gate] (ID: 16139) - Location: the South River Road
- [Maelstrom Bay, Cemetery] (ID: 16140) - Location: the South River Road
- [Outpost, Courtyard] (ID: 16159) - Location: the Guardians of Sunfist outpost
- [Outpost, Infirmary] (ID: 16160) - Location: the Guardians of Sunfist outpost
- [Outpost, Courtyard] (ID: 16162) - Location: the Guardians of Sunfist outpost
- [Outpost, Office] (ID: 16163) - Location: the Guardians of Sunfist outpost
- [Outpost, Spring Room] (ID: 16164) - Location: the Guardians of Sunfist outpost
- [The Warren, Brambles] (ID: 16174) - Location: River's Rest
- [The Warren, Bramble Clearing] (ID: 16180) - Location: River's Rest
- [Maelstrom Bay, Cemetery] (ID: 16208) - Location: the South River Road
- [Maelstrom Bay, Cemetery] (ID: 16211) - Location: the South River Road
- [Maelstrom Bay, Cemetery] (ID: 16212) - Location: the South River Road
- [Hoosegow, Tickler's Chamber] (ID: 16219) - Location: River's Rest
- [Fleet Captain's Dock] (ID: 16220) - Location: River's Rest
- [Karazja Jungle, Emerald Lagoon] (ID: 16256) - Location: the Karazja Jungle
- [Karazja Jungle, Sacred Path] (ID: 16270) - Location: the Karazja Jungle
- [Karazja Jungle, Sacred Path] (ID: 16271) - Location: the Karazja Jungle
- [Karazja Jungle, Sacred Path] (ID: 16272) - Location: the Karazja Jungle
- [Karazja Jungle, Sacred Path] (ID: 16273) - Location: the Karazja Jungle
- [Karazja Jungle, Sacred Path] (ID: 16274) - Location: the Karazja Jungle
- [Karazja Jungle, Stone Idol] (ID: 16275) - Location: the Karazja Jungle
- [Karazja Jungle, Beach] (ID: 16279) - Location: the Karazja Jungle
- [Karazja Jungle, Beach] (ID: 16280) - Location: the Karazja Jungle
- [Smuggler's Cove, Landing] (ID: 17648) - Location: River's Rest
- [Smuggler's Tunnels, Opening] (ID: 17649) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17650) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17651) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17652) - Location: River's Rest
- [Smuggler's Tunnels, Nexus] (ID: 17653) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17654) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17655) - Location: River's Rest
- [Smuggler's Tunnels, Vault] (ID: 17656) - Location: River's Rest
- [The Stone Eye, Basement] (ID: 17657) - Location: the town of River's Rest
- [The Warren, Broad Way] (ID: 17660) - Location: River's Rest
- [The Warren, River Walk] (ID: 17661) - Location: River's Rest
- [The Warren, River Walk] (ID: 17662) - Location: River's Rest
- [The Warren, River Dock] (ID: 17664) - Location: River's Rest
- [The Warren, Broad Way] (ID: 17666) - Location: River's Rest
- [The Warren, Broad Square] (ID: 17668) - Location: River's Rest
- [The Warren, The Gallows] (ID: 17669) - Location: River's Rest
- [The Warren, Mora Way] (ID: 17671) - Location: River's Rest
- [The Warren, Way to Creyth] (ID: 17672) - Location: River's Rest
- [The Warren, Ketain Way] (ID: 17673) - Location: River's Rest
- [The Warren, Lefante Way] (ID: 17674) - Location: River's Rest
- [Smuggler's Tunnels, Storage] (ID: 17675) - Location: River's Rest
- [Smuggler's Tunnels, Storage] (ID: 17676) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17677) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17678) - Location: River's Rest
- [Smuggler's Tunnels, End Point] (ID: 17679) - Location: River's Rest
- [River's Rest, Rabbit Hutch] (ID: 17680) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17681) - Location: River's Rest
- [Smuggler's Tunnels, Wide Tunnel] (ID: 17682) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17683) - Location: River's Rest
- [Targon's Tavern, Backroom] (ID: 17684) - Location: the town of River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17685) - Location: River's Rest
- [Smuggler's Tunnels, Under River] (ID: 17686) - Location: River's Rest
- [Smuggler's Tunnel, Opening] (ID: 17687) - Location: River's Rest
- [River's Rest, Underbridge] (ID: 17688) - Location: the town of River's Rest
- [Smuggler's Tunnels, Under River] (ID: 17689) - Location: River's Rest
- [Smuggler's Tunnel, Opening] (ID: 17690) - Location: River's Rest
- [Smuggler's Tunnel, Storage] (ID: 17691) - Location: River's Rest
- [River's Rest, Underbridge] (ID: 18677) - Location: the town of River's Rest
- [A Long Pier] (ID: 20764) - Location: River's Rest
- [Mistral Hall, Entrance] (ID: 20765) - Location: River's Rest
- [Timor's, House Annex Hallway] (ID: 23208) - Location: River's Rest
- [Tempest Falls, Above the Falls] (ID: 23960) - Location: River's Rest
- [Tempest River, Before the Falls] (ID: 23961) - Location: River's Rest
- [Tempest River, River Road] (ID: 23962) - Location: River's Rest
- [Tempest River, River Road] (ID: 23963) - Location: River's Rest
- [Tempest River, Old River Port] (ID: 23964) - Location: River's Rest
- [Tempest River, Old River Port] (ID: 23968) - Location: River's Rest
- [Tempest River, Mound] (ID: 23969) - Location: River's Rest
- [River's Rest, Dilapidated Pier] (ID: 27604) - Location: River's Rest
- [Ketain's Catwalk] (ID: 29502) - Location: River's Rest
- [Maelstrom Dock, Dovesnail Pier] (ID: 29503) - Location: River's Rest
- [Maelstrom Dock, Dovesnail Pier] (ID: 29504) - Location: River's Rest
- [Maelstrom Dock, Dovesnail Pier] (ID: 29505) - Location: River's Rest
- [Maelstrom Dock, Dovesnail Pier] (ID: 29506) - Location: River's Rest
- [Maelstrom Dock, Dovesnail Pier] (ID: 29507) - Location: River's Rest
- [Maelstrom Dock, Wentletrap Pier] (ID: 29508) - Location: River's Rest
- [Maelstrom Dock, Wentletrap Pier] (ID: 29509) - Location: River's Rest
- [Maelstrom Dock, Wentletrap Pier] (ID: 29510) - Location: River's Rest
- [Maelstrom Dock, Wentletrap Pier] (ID: 29511) - Location: River's Rest
- [Maelstrom Dock, Wentletrap Pier] (ID: 29512) - Location: River's Rest
- [Maelstrom Dock, Moonsnail Pier] (ID: 29513) - Location: River's Rest
- [Maelstrom Dock, Moonsnail Pier] (ID: 29514) - Location: River's Rest
- [Maelstrom Dock, Moonsnail Pier] (ID: 29515) - Location: River's Rest
- [Maelstrom Dock, Moonsnail Pier] (ID: 29516) - Location: River's Rest
- [Maelstrom Dock, Moonsnail Pier] (ID: 29517) - Location: River's Rest
- [Maelstrom Dock, Sandsilver Pier] (ID: 29518) - Location: River's Rest
- [Maelstrom Dock, Sandsilver Pier] (ID: 29519) - Location: River's Rest
- [Maelstrom Dock, Sandsilver Pier] (ID: 29520) - Location: River's Rest
- [Maelstrom Dock, Sandsilver Pier] (ID: 29521) - Location: River's Rest
- [Maelstrom Dock, Sandsilver Pier] (ID: 29522) - Location: River's Rest
- [Maelstrom Dock, Hornsnail Pier] (ID: 29523) - Location: River's Rest
- [Maelstrom Dock, Hornsnail Pier] (ID: 29524) - Location: River's Rest
- [Maelstrom Dock, Hornsnail Pier] (ID: 29525) - Location: River's Rest
- [Maelstrom Dock, Hornsnail Pier] (ID: 29526) - Location: River's Rest
- [Maelstrom Dock, Hornsnail Pier] (ID: 29527) - Location: River's Rest
- [Marshy Bank, Below Building] (ID: 29577) - Location: the town of River's Rest
- [River Lily, Livery Stable] (ID: 29578) - Location: River's Rest
- [River Tunnels, Ancient Altar] (ID: 29579) - Location: the Citadel