{
"climate": "moist",
"description": [
"Tall cattails and water grasses take up much of the space beneath the drawbridge above, and beyond them the Tempest River flows swiftly. Wavering shadows in the shallower waters indicate potential meals to the enterprising fishermen, while the soothing sound of moving water -- a chorus of gurgles and chuckles -- fills the air. A cast iron fish sits forelonely before a rickety shack nestled against the underside of the bridge and the bank."
],
"id": 18677,
"image": "rr-rivers_rest-1618766733.png",
"image_coords": [
2216,
1564,
2240,
1586
],
"location": "the town of River's Rest",
"paths": [
"Obvious paths: none"
],
"tags": [
"urchin-access",
"acantha leaf",
"calamia fruit",
"aloeas stem",
"soft white mushroom",
"withered black mushroom",
"striped heart mushroom",
"daggerstalk mushroom",
"flathead mushroom",
"genkew mushroom",
"blue trafel mushroom",
"water chestnut",
"stalk of cattail",
"stalk of bluebells",
"wild chokecherry",
"bright red cranberry",
"kylan berry",
"murdroot",
"wavepetal blossom",
"sunburst blossom",
"talneo root",
"banana leaf",
"meta:forage-sensed",
"meta:forage-sensed:night:2023-02",
"golden flax fronds",
"cassava root",
"small green quenepas",
"vibrant green plantain",
"bright yellow plantain",
"cone-shaped pineapple",
"bright orange",
"meta:forage-sensed:day:2024-05"
],
"terrain": "riparian",
"timeto": {
"11006": 0.2,
"11749": 300.0,
"18678": 0.2,
"30711": ";e Map[7].timeto['30714'].call;"
},
"title": [
"[River's Rest, Underbridge]"
],
"uid": [
2101039
],
"wayto": {
"11006": "go path",
"11749": ";e ticket_nouns = [ 'scrip', 'scroll', 'document', 'parchment', 'paper', 'note' ]; check_ticket = proc { |test_id| look_result = dothistimeout \"look ##{test_id}\", 3, /reads, \".*#{checkname}|^You see nothing unusual\\.|^It takes you a moment to focus|[0-9]+ silver/; if look_result =~ /reads, \".*#{checkname}/; test_id; else; nil; end }; force_go2 = proc { |room_num| go2_count = Script.running.find_all { |s| s.name == 'go2' }.length; force_start_script 'go2', [ room_num.to_s ]; wait_while { Script.running.find_all { |s| s.name == 'go2' }.length > go2_count } }; ticket_id = nil; if ticket_nouns.include?(GameObj.right_hand.noun); ticket_id = check_ticket.call(GameObj.right_hand.id); end; unless ticket_id; if ticket_nouns.include?(GameObj.left_hand.noun); if ticket_id = check_ticket.call(GameObj.left_hand.id); fput 'swap'; end; end; end; unless ticket_id; empty_hands; checked_containers = Array.new; for container in GameObj.inv; unless container.contents.nil? or container.contents.empty?; checked_containers.push(container.id); container.contents.find_all { |obj| ticket_nouns.include?(obj.noun) }.each { |obj| break if ticket_id = check_ticket.call(obj.id) }; end; break if ticket_id; end; if ticket_id; fput \"get ##{ticket_id}\"; end; end; unless ticket_id; status_tags; inv_result = dothis 'inventory containers', /^You are wearing/; status_tags; container_list = inv_result.scan(/exist=\"([0-9]+)\"/).flatten; for container_id in (container_list - checked_containers); if container = GameObj.inv.find { |obj| obj.id == container_id }; open_result = dothis \"open ##{container.id}\", /^You open|^That is already open\\.$/; if open_result == 'That is already open.'; fput \"look in ##{container.id}\"; end; container.contents.find_all { |obj| ticket_nouns.include?(obj.noun) }.each { |obj| break if ticket_id = check_ticket.call(obj.id) }; if ticket_id; fput \"get ##{ticket_id}\"; if open_result =~ /^You open/; fput \"close ##{container.id}\"; end; break; else; if open_result =~ /^You open/; fput \"close ##{container.id}\"; end; end; end; end; end; unless ticket_id; echo 'failed to find your ticket'; if $go2_get_silvers; echo 'going to buy one...'; sleep 2; force_go2.call(11748); fput 'unhide' if hidden? or invisible?; ask_result = dothis 'ask percy about ticket', /^Percy whispers, \"Look \\-\\- I need [0-9]+ coins for something like that\\.|^Percy quietly takes your money/; if ask_result =~ /^Percy whispers, \"Look -- I need ([0-9]+) coins for something like that\\./; cost = $1; force_go2.call(10911); fput 'unhide' if hidden? or invisible?; withdraw_result = dothis \"withdraw #{cost} silvers\", /hands you [0-9]+ silvers|don't seem to have that much/; unless withdraw_result =~ /hands you [0-9]+ silvers/; echo \"you are too poor to go to Solhaven\"; exit; end; force_go2.call(11748); fput 'unhide' if hidden? or invisible?; ask_result = dothis 'ask percy about ticket', /^Percy quietly takes your money/; end; force_go2.call(18677); else; echo 'for automatic ticket buying, use ;go2 getsilvers=on'; exit; end; end; fput 'unhide' if (hidden? or invisible?) and checkloot.include?('gangplank'); unless checkloot.include?('gangplank') and move('go gangplank'); echo 'waiting for the cutter...'; line = get until line =~ /^A small cutter glides up beneath the bridge. The crew swiftly extends a gangplank\\.|^You hear a voice on the cutter shouting, \"Are the passengers all aboard\\?\"/; fput 'unhide' if hidden? or invisible?; move 'go gangplank'; end",
"18678": "go shack",
"30711": ";e true"
}
}
Room Information
Description: | Tall cattails and water grasses take up much of the space beneath the drawbridge above, and beyond them the Tempest River flows swiftly. Wavering shadows in the shallower waters indicate potential meals to the enterprising fishermen, while the soothing sound of moving water -- a chorus of gurgles and chuckles -- fills the air. A cast iron fish sits forelonely before a rickety shack nestled against the underside of the bridge and the bank. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious paths: none | ||||||||
Map Image: | rr-rivers_rest-1618766733.png | ||||||||
Tags: | urchin-access, acantha leaf, calamia fruit, aloeas stem, soft white mushroom, withered black mushroom, striped heart mushroom, daggerstalk mushroom, flathead mushroom, genkew mushroom, blue trafel mushroom, water chestnut, stalk of cattail, stalk of bluebells, wild chokecherry, bright red cranberry, kylan berry, murdroot, wavepetal blossom, sunburst blossom, talneo root, banana leaf, meta:forage-sensed, meta:forage-sensed:night:2023-02, golden flax fronds, cassava root, small green quenepas, vibrant green plantain, bright yellow plantain, cone-shaped pineapple, bright orange, meta:forage-sensed:day:2024-05 | ||||||||
Exit Command | Connecting Room ID | ||||||||
go path | 11006 | ||||||||
;e ticket_nouns = [ 'scrip', 'scroll', 'document', 'parchment', 'paper', 'note' ]; check_ticket = proc { |test_id| look_result = dothistimeout "look ##{test_id}", 3, /reads, ".*#{checkname}|^You see nothing unusual\.|^It takes you a moment to focus|[0-9]+ silver/; if look_result =~ /reads, ".*#{checkname}/; test_id; else; nil; end }; force_go2 = proc { |room_num| go2_count = Script.running.find_all { |s| s.name == 'go2' }.length; force_start_script 'go2', [ room_num.to_s ]; wait_while { Script.running.find_all { |s| s.name == 'go2' }.length > go2_count } }; ticket_id = nil; if ticket_nouns.include?(GameObj.right_hand.noun); ticket_id = check_ticket.call(GameObj.right_hand.id); end; unless ticket_id; if ticket_nouns.include?(GameObj.left_hand.noun); if ticket_id = check_ticket.call(GameObj.left_hand.id); fput 'swap'; end; end; end; unless ticket_id; empty_hands; checked_containers = Array.new; for container in GameObj.inv; unless container.contents.nil? or container.contents.empty?; checked_containers.push(container.id); container.contents.find_all { |obj| ticket_nouns.include?(obj.noun) }.each { |obj| break if ticket_id = check_ticket.call(obj.id) }; end; break if ticket_id; end; if ticket_id; fput "get ##{ticket_id}"; end; end; unless ticket_id; status_tags; inv_result = dothis 'inventory containers', /^You are wearing/; status_tags; container_list = inv_result.scan(/exist="([0-9]+)"/).flatten; for container_id in (container_list - checked_containers); if container = GameObj.inv.find { |obj| obj.id == container_id }; open_result = dothis "open ##{container.id}", /^You open|^That is already open\.$/; if open_result == 'That is already open.'; fput "look in ##{container.id}"; end; container.contents.find_all { |obj| ticket_nouns.include?(obj.noun) }.each { |obj| break if ticket_id = check_ticket.call(obj.id) }; if ticket_id; fput "get ##{ticket_id}"; if open_result =~ /^You open/; fput "close ##{container.id}"; end; break; else; if open_result =~ /^You open/; fput "close ##{container.id}"; end; end; end; end; end; unless ticket_id; echo 'failed to find your ticket'; if $go2_get_silvers; echo 'going to buy one...'; sleep 2; force_go2.call(11748); fput 'unhide' if hidden? or invisible?; ask_result = dothis 'ask percy about ticket', /^Percy whispers, "Look \-\- I need [0-9]+ coins for something like that\.|^Percy quietly takes your money/; if ask_result =~ /^Percy whispers, "Look -- I need ([0-9]+) coins for something like that\./; cost = $1; force_go2.call(10911); fput 'unhide' if hidden? or invisible?; withdraw_result = dothis "withdraw #{cost} silvers", /hands you [0-9]+ silvers|don't seem to have that much/; unless withdraw_result =~ /hands you [0-9]+ silvers/; echo "you are too poor to go to Solhaven"; exit; end; force_go2.call(11748); fput 'unhide' if hidden? or invisible?; ask_result = dothis 'ask percy about ticket', /^Percy quietly takes your money/; end; force_go2.call(18677); else; echo 'for automatic ticket buying, use ;go2 getsilvers=on'; exit; end; end; fput 'unhide' if (hidden? or invisible?) and checkloot.include?('gangplank'); unless checkloot.include?('gangplank') and move('go gangplank'); echo 'waiting for the cutter...'; line = get until line =~ /^A small cutter glides up beneath the bridge. The crew swiftly extends a gangplank\.|^You hear a voice on the cutter shouting, "Are the passengers all aboard\?"/; fput 'unhide' if hidden? or invisible?; move 'go gangplank'; end | 11749 | ||||||||
go shack | 18678 | ||||||||
;e true | 30711 |
Full Room Data
Full Room Info (JSON Data)
Nearby Rooms Data
Nearby Rooms on This Map
The following rooms are also shown on this map and can be clicked or navigated to:
- [River's Rest, Underbridge] (ID: 10838) - Location: the town of River's Rest
- [River's Rest, Underbridge] (ID: 10839) - Location: the town of River's Rest
- [River's Rest, River Road] (ID: 10840) - Location: the town of River's Rest
- [River's Rest, River Road] (ID: 10841) - Location: the town of River's Rest
- [River's Rest, River Road] (ID: 10842) - Location: the town of River's Rest
- [River's Rest, Dilapidated Pier] (ID: 10843) - Location: the town of River's Rest
- [River's Rest, Creek Bank] (ID: 10844) - Location: the town of River's Rest
- [River's Rest, Creek] (ID: 10845) - Location: the town of River's Rest
- [River's Rest, Merchants' Walk] (ID: 10846) - Location: the town of River's Rest
- [River's Rest, Riverwalk] (ID: 10847) - Location: the town of River's Rest
- [River's Rest, Riverwalk] (ID: 10848) - Location: the town of River's Rest
- [River's Rest, Breakwater] (ID: 10849) - Location: the town of River's Rest
- [River's Rest, Merchants' Walk] (ID: 10850) - Location: the town of River's Rest
- [River's Rest, Dark Alley] (ID: 10851) - Location: the town of River's Rest
- [River's Rest, Commons Circle] (ID: 10852) - Location: the town of River's Rest
- [River's Rest, Commons Circle] (ID: 10853) - Location: the town of River's Rest
- [River's Rest, Spring Rest] (ID: 10854) - Location: the town of River's Rest
- [River's Rest, Sanctuary] (ID: 10855) - Location: the town of River's Rest
- [River's Rest, Forested Path] (ID: 10856) - Location: the town of River's Rest
- [Small Clearing] (ID: 10857) - Location: the town of River's Rest
- [Fletcher Shop, Porch] (ID: 10858) - Location: the town of River's Rest
- [River's Rest, Commons Circle] (ID: 10859) - Location: the town of River's Rest
- [River's Rest, Targon's Square] (ID: 10860) - Location: the town of River's Rest
- [River's Rest, Town Commons] (ID: 10861) - Location: the town of River's Rest
- [River's Rest, Commons Circle] (ID: 10862) - Location: the town of River's Rest
- [River's Rest, Town Gardens] (ID: 10863) - Location: the town of River's Rest
- [Empath Guild, Entrance] (ID: 10864) - Location: River's Rest
- [Willow Tree, Platform] (ID: 10865) - Location: the town of River's Rest
- [River's Rest, Sandy Path] (ID: 10866) - Location: the town of River's Rest
- [Bramble Thicket, Clearing] (ID: 10867) - Location: the Adventurer's Guild
- [River's Rest, Persimmon Lane] (ID: 10868) - Location: the town of River's Rest
- [River's Rest, Pavilion Grove] (ID: 10869) - Location: the town of River's Rest
- [River's Rest Museum] (ID: 10870) - Location: the town of River's Rest
- [Lomara's Yard] (ID: 10871) - Location: the town of River's Rest
- [Collip's Yard] (ID: 10872) - Location: the town of River's Rest
- [River's Rest, Olive Grove] (ID: 10873) - Location: River's Rest
- [River's Rest, Olive Grove] (ID: 10874) - Location: River's Rest
- [River's Rest, Olive Grove] (ID: 10875) - Location: River's Rest
- [River's Rest, Olive Grove] (ID: 10876) - Location: River's Rest
- [River's Rest, Olive Grove] (ID: 10877) - Location: River's Rest
- [River's Rest, Sandy Path] (ID: 10878) - Location: the town of River's Rest
- [Plaza of Stars] (ID: 10879) - Location: River's Rest
- [Bard Guild, Terrace] (ID: 10880) - Location: River's Rest
- [Jastev Amphitheater] (ID: 10881) - Location: River's Rest
- [River's Rest, East River Beach] (ID: 10882) - Location: the town of River's Rest
- [River's Rest, River Beach] (ID: 10883) - Location: the town of River's Rest
- [River's Rest, Land's End Beach] (ID: 10884) - Location: the town of River's Rest
- [River's Rest, Narrow Point] (ID: 10885) - Location: the town of River's Rest
- [Sorcerer Guild, Entrance] (ID: 10886) - Location: River's Rest
- [River's Rest, Captain's Room] (ID: 10887) - Location: the town of River's Rest
- [Fleet Captain's Yard] (ID: 10888) - Location: River's Rest
- [River's Rest, Fens] (ID: 10889) - Location: River's Rest
- [River's Rest, Fens] (ID: 10890) - Location: River's Rest
- [River's Rest, Fens] (ID: 10891) - Location: River's Rest
- [River's Rest Hoosegow] (ID: 10892) - Location: River's Rest
- [River's Rest, Fens] (ID: 10893) - Location: River's Rest
- [Fleet Captain's Boatyard] (ID: 10894) - Location: River's Rest
- [River's Rest, Citizen Clerk] (ID: 10895) - Location: the town of River's Rest
- [River's Rest, Admiral's Court] (ID: 10896) - Location: the town of River's Rest
- [Targon's Tavern, Tap Room] (ID: 10951) - Location: the town of River's Rest
- [Cleric Guild, Courtyard] (ID: 10988) - Location: River's Rest
- [Cleric Guild, Garden Shrine] (ID: 10989) - Location: River's Rest
- [South River Road, Drawbridge] (ID: 11006) - Location: the South River Road
- [River Beach] (ID: 11007) - Location: the South River Road
- [Maelstrom Bay, Bluff] (ID: 11008) - Location: the South River Road
- [Bluff, Maelstrom Bay] (ID: 11009) - Location: Maelstrom Bay
- [Bluff, Narrow Precipice] (ID: 11011) - Location: Maelstrom Bay
- [Shady Trail] (ID: 11012) - Location: the South River Road
- [Shady Trail] (ID: 11013) - Location: the South River Road
- [Shady Trail] (ID: 11014) - Location: the South River Road
- [River's Rest Forging Supply] (ID: 11015) - Location: River's Rest
- [Grassy Clearing] (ID: 11016) - Location: the South River Road
- [Warrior Guild, Entryway] (ID: 11017) - Location: the Warrior Guild
- [Overgrown Trail] (ID: 11018) - Location: the Karazja Jungle
- [Overgrown Trail] (ID: 11019) - Location: the Karazja Jungle
- [Overgrown Trail] (ID: 11020) - Location: the Karazja Jungle
- [Overgrown Trail] (ID: 11021) - Location: the Karazja Jungle
- [Overgrown Trail] (ID: 11022) - Location: the Karazja Jungle
- [South River Road] (ID: 11023) - Location: the South River Road
- [South River Road] (ID: 11024) - Location: the South River Road
- [South River Road] (ID: 11025) - Location: the South River Road
- [A Narrow Path] (ID: 11026) - Location: River's Rest
- [Grassland Path] (ID: 11027) - Location: the South River Road
- [Dense Grove] (ID: 11028) - Location: the South River Road
- [Dense Grove] (ID: 11029) - Location: the South River Road
- [A Small Clearing] (ID: 11030) - Location: the South River Road
- [South River Road] (ID: 11032) - Location: the South River Road
- [South River Road, Waterfall] (ID: 11033) - Location: the South River Road
- [Tempest Falls, Landing] (ID: 11034) - Location: the South River Road
- [A Silent Path, Cave] (ID: 11035) - Location: the River's Rest Voln Monastery
- [A Silent Path, Cave] (ID: 11036) - Location: the River's Rest Voln Monastery
- [A Silent Path, Mouth of Cave] (ID: 11037) - Location: the River's Rest Voln Monastery
- [A Silent Path, Cul-de-Sac] (ID: 11038) - Location: the River's Rest Voln Monastery
- [A Silent Path, Forest] (ID: 11039) - Location: the River's Rest Voln Monastery
- [A Silent Path, Meadowlands] (ID: 11040) - Location: the River's Rest Voln Monastery
- [A Silent Path, Meadowlands] (ID: 11041) - Location: the River's Rest Voln Monastery
- [A Silent Path, Gateway] (ID: 11042) - Location: the River's Rest Voln Monastery
- [Courtyard] (ID: 11043) - Location: the River's Rest Voln Monastery
- [River Tunnels, Bramble Cave] (ID: 11063) - Location: the Citadel
- [Sea Tunnels] (ID: 11064) - Location: the Citadel
- [Sea Tunnels] (ID: 11065) - Location: the Citadel
- [Sea Tunnels] (ID: 11066) - Location: the Citadel
- [Sea Caves] (ID: 11067) - Location: the Sea Caves
- [Sea Caves] (ID: 11068) - Location: the Sea Caves
- [Sea Caves] (ID: 11069) - Location: the Sea Caves
- [Sea Caves] (ID: 11070) - Location: the Sea Caves
- [Sea Caves] (ID: 11071) - Location: the Sea Caves
- [Sea Caves] (ID: 11072) - Location: the Sea Caves
- [Sea Caves] (ID: 11073) - Location: the Sea Caves
- [Sea Caves] (ID: 11074) - Location: the Sea Caves
- [Sea Caves] (ID: 11075) - Location: the Sea Caves
- [Sea Caves] (ID: 11076) - Location: the Sea Caves
- [Sea Caves] (ID: 11077) - Location: the Sea Caves
- [Sea Caves] (ID: 11078) - Location: the Sea Caves
- [Sea Caves] (ID: 11079) - Location: the Sea Caves
- [Sea Caves] (ID: 11080) - Location: the Sea Caves
- [Sea Caves] (ID: 11081) - Location: the Sea Caves
- [Sea Caves] (ID: 11082) - Location: the Sea Caves
- [Sea Caves] (ID: 11083) - Location: the Sea Caves
- [Sea Caves] (ID: 11084) - Location: the Sea Caves
- [Sea Caves] (ID: 11085) - Location: the Sea Caves
- [Sea Cove] (ID: 11086) - Location: the Sea Caves
- [Sand Bar] (ID: 11087) - Location: the Sea Caves
- [Landing] (ID: 11088) - Location: the Sea Caves
- [Floating Platform] (ID: 11089) - Location: the Sea Caves
- [Krol Ship, Main Deck Amidships] (ID: 11090) - Location: the Sea Caves
- [In The Skiff] (ID: 11091) - Location: the Sea Caves
- [Krol Ship, Main Deck Aft] (ID: 11092) - Location: the Sea Caves
- [Krol Ship, Crow's Nest] (ID: 11093) - Location: the Sea Caves
- [Krol Ship, Quarterdeck] (ID: 11094) - Location: the Sea Caves
- [Krol Ship, Poop Deck] (ID: 11095) - Location: the Sea Caves
- [Krol Ship, Companionway] (ID: 11096) - Location: the Sea Caves
- [Krol Ship, Chart Room] (ID: 11097) - Location: the Sea Caves
- [Krol Ship, Corridor] (ID: 11098) - Location: the Sea Caves
- [Krol Ship, Officer's Cabins] (ID: 11099) - Location: the Sea Caves
- [Krol Ship, Officer's Cabins] (ID: 11100) - Location: the Sea Caves
- [Krol Ship, Corridor] (ID: 11101) - Location: the Sea Caves
- [Krol Ship, Officer's Cabins] (ID: 11102) - Location: the Sea Caves
- [Krol Ship, Officer's Cabins] (ID: 11103) - Location: the Sea Caves
- [Krol Ship, Wardroom] (ID: 11104) - Location: the Sea Caves
- [Krol Ship, Hold, Casks] (ID: 11105) - Location: the Sea Caves
- [Krol Ship, Hold Amidships] (ID: 11106) - Location: the Sea Caves
- [Krol Ship, Hold Aft] (ID: 11107) - Location: the Sea Caves
- [Krol Ship, Brig] (ID: 11108) - Location: the Sea Caves
- [Krol Ship, Companionway] (ID: 11109) - Location: the Sea Caves
- [Krol Ship, Captain's Cabin] (ID: 11110) - Location: the Sea Caves
- [Krol Ship, Passageway] (ID: 11111) - Location: the Sea Caves
- [Krol Ship, Purser's Office] (ID: 11112) - Location: the Sea Caves
- [Krol Ship, Armory] (ID: 11113) - Location: the Sea Caves
- [Krol Ship, Main Deck Forward] (ID: 11114) - Location: the Sea Caves
- [Krol Ship, Forecastle] (ID: 11115) - Location: the Sea Caves
- [Krol Ship, Bowsprit] (ID: 11116) - Location: the Sea Caves
- [Krol Ship, Anchor Chain] (ID: 11117) - Location: the Sea Caves
- [Krol Ship, Forecastle] (ID: 11118) - Location: the Sea Caves
- [Krol Ship, Hold Forward] (ID: 11119) - Location: the Sea Caves
- [Krol Ship, Bilge Aft] (ID: 11120) - Location: the Sea Caves
- [Krol Ship, Bilge Forward] (ID: 11121) - Location: the Sea Caves
- [Under the Ship's Shadow] (ID: 11122) - Location: the Sea Caves
- [River Tunnels, Boulder Cave] (ID: 11123) - Location: the Citadel
- [Sea Tunnels] (ID: 11124) - Location: the Citadel
- [Sea Tunnels] (ID: 11125) - Location: the Citadel
- [Sea Tunnels] (ID: 11126) - Location: the Citadel
- [Sea Tunnels] (ID: 11127) - Location: the Citadel
- [Sea Tunnels] (ID: 11128) - Location: the Citadel
- [Sea Tunnels] (ID: 11129) - Location: the Citadel
- [Sea Tunnels] (ID: 11130) - Location: the Citadel
- [Sea Tunnels] (ID: 11131) - Location: the Citadel
- [Sea Tunnels] (ID: 11132) - Location: the Citadel
- [Sea Tunnels] (ID: 11133) - Location: the Citadel
- [River Tunnels] (ID: 11134) - Location: the Citadel
- [River Tunnels] (ID: 11135) - Location: the Citadel
- [Sea Tunnels] (ID: 11136) - Location: the Citadel
- [Sea Tunnels] (ID: 11137) - Location: the Citadel
- [River Tunnels] (ID: 11138) - Location: the Citadel
- [River Tunnels] (ID: 11139) - Location: the Citadel
- [River Tunnels] (ID: 11140) - Location: the Citadel
- [River Tunnels, Barrier] (ID: 11141) - Location: the Citadel
- [River Tunnels] (ID: 11142) - Location: the Citadel
- [The Stone Eye, Foyer] (ID: 11427) - Location: the town of River's Rest
- [The Stone Eye, Bar] (ID: 11428) - Location: the town of River's Rest
- [The Stone Eye, Den] (ID: 11429) - Location: the town of River's Rest
- [The Stone Eye, Meeting Hall] (ID: 11430) - Location: the town of River's Rest
- [The Stone Eye, Veranda] (ID: 11431) - Location: the town of River's Rest
- [Floating Dock, Tempest River] (ID: 11432) - Location: Maelstrom Bay
- [The Stone Eye, Stage] (ID: 11434) - Location: the town of River's Rest
- [The Stone Eye, Top of the Eye] (ID: 11748) - Location: the town of River's Rest
- [River's Rest, Minaret] (ID: 15400) - Location: River's Rest
- [River's Rest Hall, Orchard] (ID: 16009) - Location: River's Rest
- [Maelstrom Bay, Cemetery] (ID: 16014) - Location: the South River Road
- [A Rough-Cut Track] (ID: 16016) - Location: the South River Road
- [Grassland Path] (ID: 16018) - Location: the Guardians of Sunfist outpost
- [Forest Clearing] (ID: 16021) - Location: the Guardians of Sunfist outpost
- [River's Rest, Bramble Path] (ID: 16024) - Location: River's Rest
- [A Fallen Giant] (ID: 16115) - Location: the South River Road
- [Hoosegow Rotunda] (ID: 16117) - Location: River's Rest
- [Hoosegow, Warder's Office] (ID: 16119) - Location: River's Rest
- [Hoosegow, Warder's Quarters] (ID: 16120) - Location: River's Rest
- [Shady Trail] (ID: 16128) - Location: the South River Road
- [Maelstrom Bay, Cemetery] (ID: 16137) - Location: the South River Road
- [Maelstrom Bay, Cemetery Gate] (ID: 16139) - Location: the South River Road
- [Maelstrom Bay, Cemetery] (ID: 16140) - Location: the South River Road
- [Outpost, Courtyard] (ID: 16159) - Location: the Guardians of Sunfist outpost
- [Outpost, Infirmary] (ID: 16160) - Location: the Guardians of Sunfist outpost
- [Outpost, Courtyard] (ID: 16162) - Location: the Guardians of Sunfist outpost
- [Outpost, Office] (ID: 16163) - Location: the Guardians of Sunfist outpost
- [Outpost, Spring Room] (ID: 16164) - Location: the Guardians of Sunfist outpost
- [The Warren, Brambles] (ID: 16174) - Location: River's Rest
- [The Warren, Bramble Clearing] (ID: 16180) - Location: River's Rest
- [Maelstrom Bay, Cemetery] (ID: 16208) - Location: the South River Road
- [Maelstrom Bay, Cemetery] (ID: 16211) - Location: the South River Road
- [Maelstrom Bay, Cemetery] (ID: 16212) - Location: the South River Road
- [Hoosegow, Tickler's Chamber] (ID: 16219) - Location: River's Rest
- [Fleet Captain's Dock] (ID: 16220) - Location: River's Rest
- [Karazja Jungle, Emerald Lagoon] (ID: 16256) - Location: the Karazja Jungle
- [Karazja Jungle, Sacred Path] (ID: 16270) - Location: the Karazja Jungle
- [Karazja Jungle, Sacred Path] (ID: 16271) - Location: the Karazja Jungle
- [Karazja Jungle, Sacred Path] (ID: 16272) - Location: the Karazja Jungle
- [Karazja Jungle, Sacred Path] (ID: 16273) - Location: the Karazja Jungle
- [Karazja Jungle, Sacred Path] (ID: 16274) - Location: the Karazja Jungle
- [Karazja Jungle, Stone Idol] (ID: 16275) - Location: the Karazja Jungle
- [Karazja Jungle, Beach] (ID: 16279) - Location: the Karazja Jungle
- [Karazja Jungle, Beach] (ID: 16280) - Location: the Karazja Jungle
- [Smuggler's Cove, Landing] (ID: 17648) - Location: River's Rest
- [Smuggler's Tunnels, Opening] (ID: 17649) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17650) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17651) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17652) - Location: River's Rest
- [Smuggler's Tunnels, Nexus] (ID: 17653) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17654) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17655) - Location: River's Rest
- [Smuggler's Tunnels, Vault] (ID: 17656) - Location: River's Rest
- [The Stone Eye, Basement] (ID: 17657) - Location: the town of River's Rest
- [The Warren, Broad Way] (ID: 17660) - Location: River's Rest
- [The Warren, River Walk] (ID: 17661) - Location: River's Rest
- [The Warren, River Walk] (ID: 17662) - Location: River's Rest
- [The Warren, River Dock] (ID: 17664) - Location: River's Rest
- [The Warren, Broad Way] (ID: 17666) - Location: River's Rest
- [The Warren, Broad Square] (ID: 17668) - Location: River's Rest
- [The Warren, The Gallows] (ID: 17669) - Location: River's Rest
- [The Warren, Mora Way] (ID: 17671) - Location: River's Rest
- [The Warren, Way to Creyth] (ID: 17672) - Location: River's Rest
- [The Warren, Ketain Way] (ID: 17673) - Location: River's Rest
- [The Warren, Lefante Way] (ID: 17674) - Location: River's Rest
- [Smuggler's Tunnels, Storage] (ID: 17675) - Location: River's Rest
- [Smuggler's Tunnels, Storage] (ID: 17676) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17677) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17678) - Location: River's Rest
- [Smuggler's Tunnels, End Point] (ID: 17679) - Location: River's Rest
- [River's Rest, Rabbit Hutch] (ID: 17680) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17681) - Location: River's Rest
- [Smuggler's Tunnels, Wide Tunnel] (ID: 17682) - Location: River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17683) - Location: River's Rest
- [Targon's Tavern, Backroom] (ID: 17684) - Location: the town of River's Rest
- [Smuggler's Tunnels, Tunnel] (ID: 17685) - Location: River's Rest
- [Smuggler's Tunnels, Under River] (ID: 17686) - Location: River's Rest
- [Smuggler's Tunnel, Opening] (ID: 17687) - Location: River's Rest
- [River's Rest, Underbridge] (ID: 17688) - Location: the town of River's Rest
- [Smuggler's Tunnels, Under River] (ID: 17689) - Location: River's Rest
- [Smuggler's Tunnel, Opening] (ID: 17690) - Location: River's Rest
- [Smuggler's Tunnel, Storage] (ID: 17691) - Location: River's Rest
- [A Long Pier] (ID: 20764) - Location: River's Rest
- [Mistral Hall, Entrance] (ID: 20765) - Location: River's Rest
- [Timor's, House Annex Hallway] (ID: 23208) - Location: River's Rest
- [Tempest Falls, Above the Falls] (ID: 23960) - Location: River's Rest
- [Tempest River, Before the Falls] (ID: 23961) - Location: River's Rest
- [Tempest River, River Road] (ID: 23962) - Location: River's Rest
- [Tempest River, River Road] (ID: 23963) - Location: River's Rest
- [Tempest River, Old River Port] (ID: 23964) - Location: River's Rest
- [Tempest River, Old River Port] (ID: 23968) - Location: River's Rest
- [Tempest River, Mound] (ID: 23969) - Location: River's Rest
- [River's Rest, Dilapidated Pier] (ID: 27604) - Location: River's Rest
- [Ketain's Catwalk] (ID: 29502) - Location: River's Rest
- [Maelstrom Dock, Dovesnail Pier] (ID: 29503) - Location: River's Rest
- [Maelstrom Dock, Dovesnail Pier] (ID: 29504) - Location: River's Rest
- [Maelstrom Dock, Dovesnail Pier] (ID: 29505) - Location: River's Rest
- [Maelstrom Dock, Dovesnail Pier] (ID: 29506) - Location: River's Rest
- [Maelstrom Dock, Dovesnail Pier] (ID: 29507) - Location: River's Rest
- [Maelstrom Dock, Wentletrap Pier] (ID: 29508) - Location: River's Rest
- [Maelstrom Dock, Wentletrap Pier] (ID: 29509) - Location: River's Rest
- [Maelstrom Dock, Wentletrap Pier] (ID: 29510) - Location: River's Rest
- [Maelstrom Dock, Wentletrap Pier] (ID: 29511) - Location: River's Rest
- [Maelstrom Dock, Wentletrap Pier] (ID: 29512) - Location: River's Rest
- [Maelstrom Dock, Moonsnail Pier] (ID: 29513) - Location: River's Rest
- [Maelstrom Dock, Moonsnail Pier] (ID: 29514) - Location: River's Rest
- [Maelstrom Dock, Moonsnail Pier] (ID: 29515) - Location: River's Rest
- [Maelstrom Dock, Moonsnail Pier] (ID: 29516) - Location: River's Rest
- [Maelstrom Dock, Moonsnail Pier] (ID: 29517) - Location: River's Rest
- [Maelstrom Dock, Sandsilver Pier] (ID: 29518) - Location: River's Rest
- [Maelstrom Dock, Sandsilver Pier] (ID: 29519) - Location: River's Rest
- [Maelstrom Dock, Sandsilver Pier] (ID: 29520) - Location: River's Rest
- [Maelstrom Dock, Sandsilver Pier] (ID: 29521) - Location: River's Rest
- [Maelstrom Dock, Sandsilver Pier] (ID: 29522) - Location: River's Rest
- [Maelstrom Dock, Hornsnail Pier] (ID: 29523) - Location: River's Rest
- [Maelstrom Dock, Hornsnail Pier] (ID: 29524) - Location: River's Rest
- [Maelstrom Dock, Hornsnail Pier] (ID: 29525) - Location: River's Rest
- [Maelstrom Dock, Hornsnail Pier] (ID: 29526) - Location: River's Rest
- [Maelstrom Dock, Hornsnail Pier] (ID: 29527) - Location: River's Rest
- [Marshy Bank, Below Building] (ID: 29577) - Location: the town of River's Rest
- [River Lily, Livery Stable] (ID: 29578) - Location: River's Rest
- [River Tunnels, Ancient Altar] (ID: 29579) - Location: the Citadel