A dark gloom greets the end of the great stone stairwell as it comes to a stop at broad landing. Pierced only by the light of a single flickering torch, the gloom gives way to a hallway leading to the east, the same direction from which flows a damp breeze thick with the smell of decay. Footprints cover the surrounding floor in a haphazard pattern of chaotic activity, many possessing clawed toes and heels. |
Obvious exits: east, up |
Map: rr-marsh_keep-1266356986.png |
| | | | | | | | | |
Exit
|
Connecting Room
|
east
|
11726
|
up
|
11717
|
Full Room Info
{
"description": [
"A dark gloom greets the end of the great stone stairwell as it comes to a stop at broad landing. Pierced only by the light of a single flickering torch, the gloom gives way to a hallway leading to the east, the same direction from which flows a damp breeze thick with the smell of decay. Footprints cover the surrounding floor in a haphazard pattern of chaotic activity, many possessing clawed toes and heels."
],
"id": 11725,
"image": "rr-marsh_keep-1266356986.png",
"image_coords": [
666,
437,
676,
447
],
"location": "the Marsh Keep",
"paths": [
"Obvious exits: east, up"
],
"tags": [
"no forageables",
"meta:forage-sensed"
],
"timeto": {
"11717": 0.2,
"11726": 0.2
},
"title": [
"[Marsh Keep, Dungeon Landing]"
],
"uid": [
376082
],
"wayto": {
"11717": "up",
"11726": "east"
}
}