Room Information

Room description and navigation information for [Marsh Keep, Dungeon Hallway]
Description: Flickering pitifully is a torch afixed to the wall next to an iron door. The wall is built of two materials, smooth, black stone on the lower half and granite blocks on the upper half, leading up to the ceiling. Discarded clothing covers the floor, creating a trail of pieces of cloth leading into the cell behind the door.
Obvious Paths: Obvious exits: north, south
Map Image: rr-marsh_keep-1266356986.png
Tags: no forageables, meta:forage-sensed
Exit Command Connecting Room ID
go door 11743
south 11737
north 11739

Full Room Data

Full Room Info (JSON Data)
{ "description": [ "Flickering pitifully is a torch afixed to the wall next to an iron door. The wall is built of two materials, smooth, black stone on the lower half and granite blocks on the upper half, leading up to the ceiling. Discarded clothing covers the floor, creating a trail of pieces of cloth leading into the cell behind the door." ], "id": 11740, "image": "rr-marsh_keep-1266356986.png", "image_coords": [ 711, 587, 721, 597 ], "location": "the Marsh Keep", "paths": [ "Obvious exits: north, south" ], "tags": [ "no forageables", "meta:forage-sensed" ], "timeto": { "11737": 0.2, "11739": 0.2, "11743": 0.2 }, "title": [ "[Marsh Keep, Dungeon Hallway]" ], "uid": [ 376078 ], "wayto": { "11737": "south", "11739": "north", "11743": "go door" } }

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