Flickering light comes from the torch mounted in a rusting metal bracket next to an iron door. The flame sputters off and on as if low on fuel, providing just enough illumination to reveal a dead-end formed by a solid wall of bricks glistening with beads of moisture. An unidentifiable stench drifts into this end of the hallway from the west.
Obvious exits: west
Map: rr-marsh_keep-1266356986.png
Exit Connecting Room
go door 11745
west 11727
Full Room Info
{ "description": [ "Flickering light comes from the torch mounted in a rusting metal bracket next to an iron door. The flame sputters off and on as if low on fuel, providing just enough illumination to reveal a dead-end formed by a solid wall of bricks glistening with beads of moisture. An unidentifiable stench drifts into this end of the hallway from the west." ], "id": 11744, "image": "rr-marsh_keep-1266356986.png", "image_coords": [ 733, 400, 743, 410 ], "location": "the Marsh Keep", "paths": [ "Obvious exits: west" ], "tags": [ "no forageables", "meta:forage-sensed" ], "timeto": { "11727": 0.2, "11745": 0.2 }, "title": [ "[Marsh Keep, Dungeon Hallway]" ], "uid": [ 376064 ], "wayto": { "11727": "west", "11745": "go door" } }


MapDB last updated: 2024-11-03 01:44:25 +0000