Flickering light comes from the torch mounted in a rusting metal bracket next to an iron door. The flame sputters off and on as if low on fuel, providing just enough illumination to reveal a dead-end formed by a solid wall of bricks glistening with beads of moisture. An unidentifiable stench drifts into this end of the hallway from the west. |
Obvious exits: west |
Map: rr-marsh_keep-1266356986.png |
| | | | | | | | | |
Exit
|
Connecting Room
|
go door
|
11745
|
west
|
11727
|
Full Room Info
{
"description": [
"Flickering light comes from the torch mounted in a rusting metal bracket next to an iron door. The flame sputters off and on as if low on fuel, providing just enough illumination to reveal a dead-end formed by a solid wall of bricks glistening with beads of moisture. An unidentifiable stench drifts into this end of the hallway from the west."
],
"id": 11744,
"image": "rr-marsh_keep-1266356986.png",
"image_coords": [
733,
400,
743,
410
],
"location": "the Marsh Keep",
"paths": [
"Obvious exits: west"
],
"tags": [
"no forageables",
"meta:forage-sensed"
],
"timeto": {
"11727": 0.2,
"11745": 0.2
},
"title": [
"[Marsh Keep, Dungeon Hallway]"
],
"uid": [
376064
],
"wayto": {
"11727": "west",
"11745": "go door"
}
}