{
"description": [
"Strong currents move as if with common poise and purpose, pulling and pushing violently downward. No light reaches these depths, but the sound of crashing waves is barely audible."
],
"id": 12664,
"image": "ti-nelemar-1262373036.png",
"image_coords": [
1046,
792,
1066,
812
],
"location": "the Ruined Temple",
"paths": [
"Obvious paths: north, south",
""
],
"tags": [
"meta:map:ignore-blanks",
"meta:underwater"
],
"timeto": {
"12662": 45.0,
"12677": 45.0,
"20786": 45.0
},
"title": [
"[Teras Isle, Underwater]"
],
"uid": [
3031005
],
"wayto": {
"12662": ";e empty_hand if [ 12677, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12677 => 'down', 12987 => 'beach', 12663 => 'beach', 12988 => 'east', 12664 => 'north', 12726 => 'northeast', 12665 => 'north', 12666 => 'north', 12989 => 'northeast', 12991 => 'northwest', 12667 => 'north', 12668 => 'north', 12727 => 'northwest', 12669 => 'southwest', 12990 => 'northeast', 12670 => 'northwest', 12728 => 'southwest', 12671 => 'south', 12672 => 'northwest', 12673 => 'east', 12674 => 'fissure', 12675 => 'steps', 12676 => 'southwest', 12729 => 'southeast', 12677 => 'down' }; child = (bounty? =~ /^You have made contact with the child/) && GameObj.npcs.find { |npc| npc.noun == 'child' }; while (Room.current.id != 12662); if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; 50.times { break if GameObj.npcs.any? { |npc| npc.id == child.id }; sleep 0.1 } if child; end; fill_hand",
"12677": ";e empty_hand if [ 12662, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northeast', 12729 => 'southeast', 12676 => 'up' }; while Room.current.id != 12677; if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; end; fill_hand",
"20786": ";e empty_hand if [ 12662, 12677 ].include?(Room.current.id); swim_dir = { 12677 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northwest', 12729 => 'up', 12676 => 'southwest' }; while Room.current.id != 20786; if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; end; fill_hand"
}
}
Room Information
Description: | Strong currents move as if with common poise and purpose, pulling and pushing violently downward. No light reaches these depths, but the sound of crashing waves is barely audible. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious paths: north, south | ||||||||
Map Image: | ti-nelemar-1262373036.png | ||||||||
Tags: | meta:map:ignore-blanks, meta:underwater | ||||||||
Exit Command | Connecting Room ID | ||||||||
;e empty_hand if [ 12662, 12677 ].include?(Room.current.id); swim_dir = { 12677 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northwest', 12729 => 'up', 12676 => 'southwest' }; while Room.current.id != 20786; if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; end; fill_hand | 20786 | ||||||||
;e empty_hand if [ 12677, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12677 => 'down', 12987 => 'beach', 12663 => 'beach', 12988 => 'east', 12664 => 'north', 12726 => 'northeast', 12665 => 'north', 12666 => 'north', 12989 => 'northeast', 12991 => 'northwest', 12667 => 'north', 12668 => 'north', 12727 => 'northwest', 12669 => 'southwest', 12990 => 'northeast', 12670 => 'northwest', 12728 => 'southwest', 12671 => 'south', 12672 => 'northwest', 12673 => 'east', 12674 => 'fissure', 12675 => 'steps', 12676 => 'southwest', 12729 => 'southeast', 12677 => 'down' }; child = (bounty? =~ /^You have made contact with the child/) && GameObj.npcs.find { |npc| npc.noun == 'child' }; while (Room.current.id != 12662); if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; 50.times { break if GameObj.npcs.any? { |npc| npc.id == child.id }; sleep 0.1 } if child; end; fill_hand | 12662 | ||||||||
;e empty_hand if [ 12662, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northeast', 12729 => 'southeast', 12676 => 'up' }; while Room.current.id != 12677; if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; end; fill_hand | 12677 |
Full Room Data
Full Room Info (JSON Data)
Nearby Rooms Data
Nearby Rooms on This Map
The following rooms are also shown on this map and can be clicked or navigated to:
- [Teras Isle, Beach] (ID: 12662) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12663) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12665) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12666) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12667) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12668) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12669) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12670) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12671) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12672) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12673) - Location: the Ruined Temple
- [Ruined Temple, Approach] (ID: 12674)
- [Ruined Temple, Antechamber] (ID: 12675)
- [Ruined Temple] (ID: 12676)
- [Ruined Temple, Dais] (ID: 12677) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12678) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12679) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12680) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12681) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12682) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12683) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12684) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12685) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12686) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12687) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12688) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12689) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12690) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12691) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12692) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12693) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12694) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12695) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12696) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12697) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12698) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12699) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12700) - Location: the Ruined Temple
- [Ruined Temple, Nexus] (ID: 12701) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12702) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12703) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12704) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12705) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12706) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12707) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12708) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12709) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12710) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12711) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12712) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12713) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12714) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12715) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12716) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12717) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12718) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12719) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12720) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12721) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12722) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12723) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12724) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12725) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12726) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12727) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12728) - Location: the Ruined Temple
- [Ruined Temple] (ID: 12729)
- [Ruined Temple, Third Floor] (ID: 12730) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12731) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12732) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12733) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12734) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12735) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12736) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12737) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12738) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12739) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12740) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12741) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12742) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12743) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12744) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12745) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12746) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12747) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12748) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12749) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12750) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12751) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12752) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12753) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12754) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12755) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12756) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12757) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12758) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12759) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12760) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12761) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12762) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12987) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12988) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12989) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12990) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12991) - Location: the Ruined Temple
- [Ruined Temple, Dais] (ID: 20786) - Location: the Ruined Temple