{
"description": [
"A massive stone pillar from the upper level has crashed into the staircase, rendering it an unusable pile of rubble. Glints of silver flash through the water as fish dart by."
],
"id": 12729,
"image": "ti-nelemar-1262373036.png",
"image_coords": [
607,
926,
645,
964
],
"location": false,
"paths": [
"Obvious exits: southeast, up",
""
],
"tags": [
"meta:map:ignore-blanks"
],
"timeto": {
"12662": 45.0,
"12677": 45.0,
"20786": 45.0
},
"title": [
"[Ruined Temple]"
],
"uid": [
3031023
],
"wayto": {
"12662": ";e empty_hand if [ 12677, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12677 => 'down', 12987 => 'beach', 12663 => 'beach', 12988 => 'east', 12664 => 'north', 12726 => 'northeast', 12665 => 'north', 12666 => 'north', 12989 => 'northeast', 12991 => 'northwest', 12667 => 'north', 12668 => 'north', 12727 => 'northwest', 12669 => 'southwest', 12990 => 'northeast', 12670 => 'northwest', 12728 => 'southwest', 12671 => 'south', 12672 => 'northwest', 12673 => 'east', 12674 => 'fissure', 12675 => 'steps', 12676 => 'southwest', 12729 => 'southeast', 12677 => 'down' }; child = (bounty? =~ /^You have made contact with the child/) && GameObj.npcs.find { |npc| npc.noun == 'child' }; while (Room.current.id != 12662); if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; 50.times { break if GameObj.npcs.any? { |npc| npc.id == child.id }; sleep 0.1 } if child; end; fill_hand",
"12677": ";e empty_hand if [ 12662, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northeast', 12729 => 'southeast', 12676 => 'up' }; while Room.current.id != 12677; if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; end; fill_hand",
"20786": ";e empty_hand if [ 12662, 12677 ].include?(Room.current.id); swim_dir = { 12677 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northwest', 12729 => 'up', 12676 => 'southwest' }; while Room.current.id != 20786; if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; end; fill_hand"
}
}
Room Information
Description: | A massive stone pillar from the upper level has crashed into the staircase, rendering it an unusable pile of rubble. Glints of silver flash through the water as fish dart by. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious exits: southeast, up | ||||||||
Map Image: | ti-nelemar-1262373036.png | ||||||||
Tags: | meta:map:ignore-blanks | ||||||||
Exit Command | Connecting Room ID | ||||||||
;e empty_hand if [ 12662, 12677 ].include?(Room.current.id); swim_dir = { 12677 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northwest', 12729 => 'up', 12676 => 'southwest' }; while Room.current.id != 20786; if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; end; fill_hand | 20786 | ||||||||
;e empty_hand if [ 12677, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12677 => 'down', 12987 => 'beach', 12663 => 'beach', 12988 => 'east', 12664 => 'north', 12726 => 'northeast', 12665 => 'north', 12666 => 'north', 12989 => 'northeast', 12991 => 'northwest', 12667 => 'north', 12668 => 'north', 12727 => 'northwest', 12669 => 'southwest', 12990 => 'northeast', 12670 => 'northwest', 12728 => 'southwest', 12671 => 'south', 12672 => 'northwest', 12673 => 'east', 12674 => 'fissure', 12675 => 'steps', 12676 => 'southwest', 12729 => 'southeast', 12677 => 'down' }; child = (bounty? =~ /^You have made contact with the child/) && GameObj.npcs.find { |npc| npc.noun == 'child' }; while (Room.current.id != 12662); if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; 50.times { break if GameObj.npcs.any? { |npc| npc.id == child.id }; sleep 0.1 } if child; end; fill_hand | 12662 | ||||||||
;e empty_hand if [ 12662, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northeast', 12729 => 'southeast', 12676 => 'up' }; while Room.current.id != 12677; if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; end; fill_hand | 12677 |
Full Room Data
Full Room Info (JSON Data)
Nearby Rooms Data
Nearby Rooms on This Map
The following rooms are also shown on this map and can be clicked or navigated to:
- [Teras Isle, Beach] (ID: 12662) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12663) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12664) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12665) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12666) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12667) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12668) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12669) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12670) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12671) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12672) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12673) - Location: the Ruined Temple
- [Ruined Temple, Approach] (ID: 12674)
- [Ruined Temple, Antechamber] (ID: 12675)
- [Ruined Temple] (ID: 12676)
- [Ruined Temple, Dais] (ID: 12677) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12678) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12679) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12680) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12681) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12682) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12683) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12684) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12685) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12686) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12687) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12688) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12689) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12690) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12691) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12692) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12693) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12694) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12695) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12696) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12697) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12698) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12699) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12700) - Location: the Ruined Temple
- [Ruined Temple, Nexus] (ID: 12701) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12702) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12703) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12704) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12705) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12706) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12707) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12708) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12709) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12710) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12711) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12712) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12713) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12714) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12715) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12716) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12717) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12718) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12719) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12720) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12721) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12722) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12723) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12724) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12725) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12726) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12727) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12728) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12730) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12731) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12732) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12733) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12734) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12735) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12736) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12737) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12738) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12739) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12740) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12741) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12742) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12743) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12744) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12745) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12746) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12747) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12748) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12749) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12750) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12751) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12752) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12753) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12754) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12755) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12756) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12757) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12758) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12759) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12760) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12761) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12762) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12987) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12988) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12989) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12990) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12991) - Location: the Ruined Temple
- [Ruined Temple, Dais] (ID: 20786) - Location: the Ruined Temple