{
"description": [
"Dented and rusted pots litter the crumbling remains of a grand staircase. A gaping hole in the western wall indicates the former location of the column that is now permanently imbedded in the upper section of steps."
],
"id": 12676,
"image": "ti-nelemar-1262373036.png",
"image_coords": [
742,
927,
778,
963
],
"location": false,
"paths": [
"Obvious exits: southwest, up",
""
],
"tags": [
"meta:map:ignore-blanks"
],
"timeto": {
"12662": 45.0,
"12677": 45.0,
"20786": 45.0
},
"title": [
"[Ruined Temple]"
],
"uid": [
3031043
],
"wayto": {
"12662": ";e empty_hand if [ 12677, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12677 => 'down', 12987 => 'beach', 12663 => 'beach', 12988 => 'east', 12664 => 'north', 12726 => 'northeast', 12665 => 'north', 12666 => 'north', 12989 => 'northeast', 12991 => 'northwest', 12667 => 'north', 12668 => 'north', 12727 => 'northwest', 12669 => 'southwest', 12990 => 'northeast', 12670 => 'northwest', 12728 => 'southwest', 12671 => 'south', 12672 => 'northwest', 12673 => 'east', 12674 => 'fissure', 12675 => 'steps', 12676 => 'southwest', 12729 => 'southeast', 12677 => 'down' }; child = (bounty? =~ /^You have made contact with the child/) && GameObj.npcs.find { |npc| npc.noun == 'child' }; while (Room.current.id != 12662); if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; 50.times { break if GameObj.npcs.any? { |npc| npc.id == child.id }; sleep 0.1 } if child; end; fill_hand",
"12677": ";e empty_hand if [ 12662, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northeast', 12729 => 'southeast', 12676 => 'up' }; while Room.current.id != 12677; if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; end; fill_hand",
"20786": ";e empty_hand if [ 12662, 12677 ].include?(Room.current.id); swim_dir = { 12677 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northwest', 12729 => 'up', 12676 => 'southwest' }; while Room.current.id != 20786; if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; end; fill_hand"
}
}
Room Information
Description: | Dented and rusted pots litter the crumbling remains of a grand staircase. A gaping hole in the western wall indicates the former location of the column that is now permanently imbedded in the upper section of steps. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious exits: southwest, up | ||||||||
Map Image: | ti-nelemar-1262373036.png | ||||||||
Tags: | meta:map:ignore-blanks | ||||||||
Exit Command | Connecting Room ID | ||||||||
;e empty_hand if [ 12662, 12677 ].include?(Room.current.id); swim_dir = { 12677 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northwest', 12729 => 'up', 12676 => 'southwest' }; while Room.current.id != 20786; if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; end; fill_hand | 20786 | ||||||||
;e empty_hand if [ 12677, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12677 => 'down', 12987 => 'beach', 12663 => 'beach', 12988 => 'east', 12664 => 'north', 12726 => 'northeast', 12665 => 'north', 12666 => 'north', 12989 => 'northeast', 12991 => 'northwest', 12667 => 'north', 12668 => 'north', 12727 => 'northwest', 12669 => 'southwest', 12990 => 'northeast', 12670 => 'northwest', 12728 => 'southwest', 12671 => 'south', 12672 => 'northwest', 12673 => 'east', 12674 => 'fissure', 12675 => 'steps', 12676 => 'southwest', 12729 => 'southeast', 12677 => 'down' }; child = (bounty? =~ /^You have made contact with the child/) && GameObj.npcs.find { |npc| npc.noun == 'child' }; while (Room.current.id != 12662); if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; 50.times { break if GameObj.npcs.any? { |npc| npc.id == child.id }; sleep 0.1 } if child; end; fill_hand | 12662 | ||||||||
;e empty_hand if [ 12662, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northeast', 12729 => 'southeast', 12676 => 'up' }; while Room.current.id != 12677; if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; end; fill_hand | 12677 |
Full Room Data
Full Room Info (JSON Data)
Nearby Rooms Data
Nearby Rooms on This Map
The following rooms are also shown on this map and can be clicked or navigated to:
- [Teras Isle, Beach] (ID: 12662) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12663) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12664) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12665) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12666) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12667) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12668) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12669) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12670) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12671) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12672) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12673) - Location: the Ruined Temple
- [Ruined Temple, Approach] (ID: 12674)
- [Ruined Temple, Antechamber] (ID: 12675)
- [Ruined Temple, Dais] (ID: 12677) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12678) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12679) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12680) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12681) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12682) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12683) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12684) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12685) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12686) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12687) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12688) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12689) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12690) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12691) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12692) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12693) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12694) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12695) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12696) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12697) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12698) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12699) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12700) - Location: the Ruined Temple
- [Ruined Temple, Nexus] (ID: 12701) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12702) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12703) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12704) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12705) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12706) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12707) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12708) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12709) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12710) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12711) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12712) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12713) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12714) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12715) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12716) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12717) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12718) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12719) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12720) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12721) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12722) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12723) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12724) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12725) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12726) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12727) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12728) - Location: the Ruined Temple
- [Ruined Temple] (ID: 12729)
- [Ruined Temple, Third Floor] (ID: 12730) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12731) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12732) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12733) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12734) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12735) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12736) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12737) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12738) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12739) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12740) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12741) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12742) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12743) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12744) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12745) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12746) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12747) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12748) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12749) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12750) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12751) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12752) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12753) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12754) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12755) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12756) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12757) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12758) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12759) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12760) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12761) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12762) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12987) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12988) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12989) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12990) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12991) - Location: the Ruined Temple
- [Ruined Temple, Dais] (ID: 20786) - Location: the Ruined Temple