{
"description": [
"Grand steps of once pristine white marble climb towards an immense temple that lays in ruin. The majority of the roof has been ripped off the structure via some terrible force, only the pediment above the entrance remains. Decimated statuary, toppled columns, and overturned brass fire bowls are among the few identifiable pieces located in the rocky debris strewn about the watery landscape."
],
"id": 12674,
"image": "ti-nelemar-1262373036.png",
"image_coords": [
810,
1003,
830,
1023
],
"location": false,
"paths": [
"Obvious paths: none",
""
],
"tags": [
"meta:map:ignore-blanks"
],
"timeto": {
"12662": 45.0,
"12677": 45.0,
"20786": 45.0
},
"title": [
"[Ruined Temple, Approach]"
],
"uid": [
3031021
],
"wayto": {
"12662": ";e empty_hand if [ 12677, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12677 => 'down', 12987 => 'beach', 12663 => 'beach', 12988 => 'east', 12664 => 'north', 12726 => 'northeast', 12665 => 'north', 12666 => 'north', 12989 => 'northeast', 12991 => 'northwest', 12667 => 'north', 12668 => 'north', 12727 => 'northwest', 12669 => 'southwest', 12990 => 'northeast', 12670 => 'northwest', 12728 => 'southwest', 12671 => 'south', 12672 => 'northwest', 12673 => 'east', 12674 => 'fissure', 12675 => 'steps', 12676 => 'southwest', 12729 => 'southeast', 12677 => 'down' }; child = (bounty? =~ /^You have made contact with the child/) && GameObj.npcs.find { |npc| npc.noun == 'child' }; while (Room.current.id != 12662); if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; 50.times { break if GameObj.npcs.any? { |npc| npc.id == child.id }; sleep 0.1 } if child; end; fill_hand",
"12677": ";e empty_hand if [ 12662, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northeast', 12729 => 'southeast', 12676 => 'up' }; while Room.current.id != 12677; if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; end; fill_hand",
"20786": ";e empty_hand if [ 12662, 12677 ].include?(Room.current.id); swim_dir = { 12677 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northwest', 12729 => 'up', 12676 => 'southwest' }; while Room.current.id != 20786; if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; end; fill_hand"
}
}
Room Information
Description: | Grand steps of once pristine white marble climb towards an immense temple that lays in ruin. The majority of the roof has been ripped off the structure via some terrible force, only the pediment above the entrance remains. Decimated statuary, toppled columns, and overturned brass fire bowls are among the few identifiable pieces located in the rocky debris strewn about the watery landscape. | ||||||||
---|---|---|---|---|---|---|---|---|---|
Obvious Paths: | Obvious paths: none | ||||||||
Map Image: | ti-nelemar-1262373036.png | ||||||||
Tags: | meta:map:ignore-blanks | ||||||||
Exit Command | Connecting Room ID | ||||||||
;e empty_hand if [ 12662, 12677 ].include?(Room.current.id); swim_dir = { 12677 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northwest', 12729 => 'up', 12676 => 'southwest' }; while Room.current.id != 20786; if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; end; fill_hand | 20786 | ||||||||
;e empty_hand if [ 12677, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12677 => 'down', 12987 => 'beach', 12663 => 'beach', 12988 => 'east', 12664 => 'north', 12726 => 'northeast', 12665 => 'north', 12666 => 'north', 12989 => 'northeast', 12991 => 'northwest', 12667 => 'north', 12668 => 'north', 12727 => 'northwest', 12669 => 'southwest', 12990 => 'northeast', 12670 => 'northwest', 12728 => 'southwest', 12671 => 'south', 12672 => 'northwest', 12673 => 'east', 12674 => 'fissure', 12675 => 'steps', 12676 => 'southwest', 12729 => 'southeast', 12677 => 'down' }; child = (bounty? =~ /^You have made contact with the child/) && GameObj.npcs.find { |npc| npc.noun == 'child' }; while (Room.current.id != 12662); if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; 50.times { break if GameObj.npcs.any? { |npc| npc.id == child.id }; sleep 0.1 } if child; end; fill_hand | 12662 | ||||||||
;e empty_hand if [ 12662, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northeast', 12729 => 'southeast', 12676 => 'up' }; while Room.current.id != 12677; if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; end; fill_hand | 12677 |
Full Room Data
Full Room Info (JSON Data)
Nearby Rooms Data
Nearby Rooms on This Map
The following rooms are also shown on this map and can be clicked or navigated to:
- [Teras Isle, Beach] (ID: 12662) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12663) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12664) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12665) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12666) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12667) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12668) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12669) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12670) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12671) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12672) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12673) - Location: the Ruined Temple
- [Ruined Temple, Antechamber] (ID: 12675)
- [Ruined Temple] (ID: 12676)
- [Ruined Temple, Dais] (ID: 12677) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12678) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12679) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12680) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12681) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12682) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12683) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12684) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12685) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12686) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12687) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12688) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12689) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12690) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12691) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12692) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12693) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12694) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12695) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12696) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12697) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12698) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12699) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12700) - Location: the Ruined Temple
- [Ruined Temple, Nexus] (ID: 12701) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12702) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12703) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12704) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12705) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12706) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12707) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12708) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12709) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12710) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12711) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12712) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12713) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12714) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12715) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12716) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12717) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12718) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12719) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12720) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12721) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12722) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12723) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12724) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12725) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12726) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12727) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12728) - Location: the Ruined Temple
- [Ruined Temple] (ID: 12729)
- [Ruined Temple, Third Floor] (ID: 12730) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12731) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12732) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12733) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12734) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12735) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12736) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12737) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12738) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12739) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12740) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12741) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12742) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12743) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12744) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12745) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12746) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12747) - Location: the Ruined Temple
- [Ruined Temple, Third Floor] (ID: 12748) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12749) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12750) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12751) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12752) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12753) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12754) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12755) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12756) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12757) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12758) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12759) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12760) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12761) - Location: the Ruined Temple
- [Ruined Temple, Second Floor] (ID: 12762) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12987) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12988) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12989) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12990) - Location: the Ruined Temple
- [Teras Isle, Underwater] (ID: 12991) - Location: the Ruined Temple
- [Ruined Temple, Dais] (ID: 20786) - Location: the Ruined Temple