Room Information

Room description and navigation information for [Teras Isle, Underwater]
Description: Light streams gently through the water from the surface above as the trench opens into a large, underwater chasm. Innumberable species of brightly colored life seem to ignore any encroachment into their habitat, swimming, skittering, and floating about with limitless abandon.
Obvious Paths: Obvious paths: east
Map Image: ti-nelemar-1262373036.png
Tags: meta:map:ignore-blanks, meta:underwater
Exit Command Connecting Room ID
;e empty_hand if [ 12662, 12677 ].include?(Room.current.id); swim_dir = { 12677 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northwest', 12729 => 'up', 12676 => 'southwest' }; while Room.current.id != 20786; if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; end; fill_hand 20786
;e empty_hand if [ 12677, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12677 => 'down', 12987 => 'beach', 12663 => 'beach', 12988 => 'east', 12664 => 'north', 12726 => 'northeast', 12665 => 'north', 12666 => 'north', 12989 => 'northeast', 12991 => 'northwest', 12667 => 'north', 12668 => 'north', 12727 => 'northwest', 12669 => 'southwest', 12990 => 'northeast', 12670 => 'northwest', 12728 => 'southwest', 12671 => 'south', 12672 => 'northwest', 12673 => 'east', 12674 => 'fissure', 12675 => 'steps', 12676 => 'southwest', 12729 => 'southeast', 12677 => 'down' }; child = (bounty? =~ /^You have made contact with the child/) && GameObj.npcs.find { |npc| npc.noun == 'child' }; while (Room.current.id != 12662); if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; 50.times { break if GameObj.npcs.any? { |npc| npc.id == child.id }; sleep 0.1 } if child; end; fill_hand 12662
;e empty_hand if [ 12662, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northeast', 12729 => 'southeast', 12676 => 'up' }; while Room.current.id != 12677; if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; end; fill_hand 12677

Full Room Data

Full Room Info (JSON Data)
{ "description": [ "Light streams gently through the water from the surface above as the trench opens into a large, underwater chasm. Innumberable species of brightly colored life seem to ignore any encroachment into their habitat, swimming, skittering, and floating about with limitless abandon.", "Light streams gently through the water from the surface above as the trench opens into a large, underwater chasm. Innumerable species of brightly colored life seem to ignore any encroachment into their habitat, swimming, skittering, and floating about with limitless abandon." ], "id": 12673, "image": "ti-nelemar-1262373036.png", "image_coords": [ 1172, 1028, 1192, 1048 ], "location": "the Ruined Temple", "paths": [ "Obvious paths: east", "" ], "tags": [ "meta:map:ignore-blanks", "meta:underwater" ], "timeto": { "12662": 45.0, "12677": 45.0, "20786": 45.0 }, "title": [ "[Teras Isle, Underwater]" ], "uid": [ 3031020 ], "wayto": { "12662": ";e empty_hand if [ 12677, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12677 => 'down', 12987 => 'beach', 12663 => 'beach', 12988 => 'east', 12664 => 'north', 12726 => 'northeast', 12665 => 'north', 12666 => 'north', 12989 => 'northeast', 12991 => 'northwest', 12667 => 'north', 12668 => 'north', 12727 => 'northwest', 12669 => 'southwest', 12990 => 'northeast', 12670 => 'northwest', 12728 => 'southwest', 12671 => 'south', 12672 => 'northwest', 12673 => 'east', 12674 => 'fissure', 12675 => 'steps', 12676 => 'southwest', 12729 => 'southeast', 12677 => 'down' }; child = (bounty? =~ /^You have made contact with the child/) && GameObj.npcs.find { |npc| npc.noun == 'child' }; while (Room.current.id != 12662); if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; 50.times { break if GameObj.npcs.any? { |npc| npc.id == child.id }; sleep 0.1 } if child; end; fill_hand", "12677": ";e empty_hand if [ 12662, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northeast', 12729 => 'southeast', 12676 => 'up' }; while Room.current.id != 12677; if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; end; fill_hand", "20786": ";e empty_hand if [ 12662, 12677 ].include?(Room.current.id); swim_dir = { 12677 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northwest', 12729 => 'up', 12676 => 'southwest' }; while Room.current.id != 20786; if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; end; fill_hand" } }

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