Room Information

Room description and navigation information for [Teras Isle, Underwater]
Description: The water seemingly goes on forever in all directions, and no one way seems different from another. It grows increasingly chilly at this depth, adding to the effect of the vicious aquatic environment.
Obvious Paths: Obvious paths: north, southeast, south, southwest, west, northwest
Map Image: ti-nelemar-1262373036.png
Tags: meta:map:ignore-blanks, meta:underwater
Exit Command Connecting Room ID
;e empty_hand if [ 12662, 12677 ].include?(Room.current.id); swim_dir = { 12677 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northwest', 12729 => 'up', 12676 => 'southwest' }; while Room.current.id != 20786; if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; end; fill_hand 20786
;e empty_hand if [ 12677, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12677 => 'down', 12987 => 'beach', 12663 => 'beach', 12988 => 'east', 12664 => 'north', 12726 => 'northeast', 12665 => 'north', 12666 => 'north', 12989 => 'northeast', 12991 => 'northwest', 12667 => 'north', 12668 => 'north', 12727 => 'northwest', 12669 => 'southwest', 12990 => 'northeast', 12670 => 'northwest', 12728 => 'southwest', 12671 => 'south', 12672 => 'northwest', 12673 => 'east', 12674 => 'fissure', 12675 => 'steps', 12676 => 'southwest', 12729 => 'southeast', 12677 => 'down' }; child = (bounty? =~ /^You have made contact with the child/) && GameObj.npcs.find { |npc| npc.noun == 'child' }; while (Room.current.id != 12662); if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; 50.times { break if GameObj.npcs.any? { |npc| npc.id == child.id }; sleep 0.1 } if child; end; fill_hand 12662
;e empty_hand if [ 12662, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northeast', 12729 => 'southeast', 12676 => 'up' }; while Room.current.id != 12677; if swim_dir[Room.current.id]; put "swim #{swim_dir[Room.current.id]}"; else; echo "Oh crap.. I'm lost.."; put "swim #{checkpaths[rand(checkpaths.length)]}"; end; sleep 1; waitrt?; end; fill_hand 12677

Full Room Data

Full Room Info (JSON Data)
{ "description": [ "The water seemingly goes on forever in all directions, and no one way seems different from another. It grows increasingly chilly at this depth, adding to the effect of the vicious aquatic environment." ], "id": 12665, "image": "ti-nelemar-1262373036.png", "image_coords": [ 1046, 817, 1066, 837 ], "location": "the Ruined Temple", "paths": [ "Obvious paths: north, southeast, south, southwest, west, northwest", "" ], "tags": [ "meta:map:ignore-blanks", "meta:underwater" ], "timeto": { "12662": 45.0, "12677": 45.0, "20786": 45.0 }, "title": [ "[Teras Isle, Underwater]" ], "uid": [ 3031006 ], "wayto": { "12662": ";e empty_hand if [ 12677, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12677 => 'down', 12987 => 'beach', 12663 => 'beach', 12988 => 'east', 12664 => 'north', 12726 => 'northeast', 12665 => 'north', 12666 => 'north', 12989 => 'northeast', 12991 => 'northwest', 12667 => 'north', 12668 => 'north', 12727 => 'northwest', 12669 => 'southwest', 12990 => 'northeast', 12670 => 'northwest', 12728 => 'southwest', 12671 => 'south', 12672 => 'northwest', 12673 => 'east', 12674 => 'fissure', 12675 => 'steps', 12676 => 'southwest', 12729 => 'southeast', 12677 => 'down' }; child = (bounty? =~ /^You have made contact with the child/) && GameObj.npcs.find { |npc| npc.noun == 'child' }; while (Room.current.id != 12662); if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; 50.times { break if GameObj.npcs.any? { |npc| npc.id == child.id }; sleep 0.1 } if child; end; fill_hand", "12677": ";e empty_hand if [ 12662, 20786 ].include?(Room.current.id); swim_dir = { 20786 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northeast', 12729 => 'southeast', 12676 => 'up' }; while Room.current.id != 12677; if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; end; fill_hand", "20786": ";e empty_hand if [ 12662, 12677 ].include?(Room.current.id); swim_dir = { 12677 => 'down', 12662 => 'whirlpool', 12987 => 'south', 12663 => 'south', 12988 => 'southeast', 12664 => 'south', 12726 => 'east', 12665 => 'south', 12666 => 'south', 12667 => 'south', 12989 => 'southeast', 12991 => 'southwest', 12668 => 'northeast', 12727 => 'west', 12990 => 'east', 12669 => 'southeast', 12670 => 'north', 12728 => 'south', 12671 => 'southeast', 12672 => 'west', 12673 => 'fissure', 12674 => 'steps', 12675 => 'northwest', 12729 => 'up', 12676 => 'southwest' }; while Room.current.id != 20786; if swim_dir[Room.current.id]; put \"swim #{swim_dir[Room.current.id]}\"; else; echo \"Oh crap.. I'm lost..\"; put \"swim #{checkpaths[rand(checkpaths.length)]}\"; end; sleep 1; waitrt?; end; fill_hand" } }

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