Room Information

Room description and navigation information for [Eastern Waterway]
Description: Rising sharply out of the water, in mimicry of some ancient sea leviathan, the sharp apertures of Charl's Teeth block passage into the open sea. Crashing defiantly against the pointed obsidian, the ocean waves spend their fury against the smooth faces of each unyielding spike without avail.
Obvious Paths: Obvious paths: southeast, southwest, northwest
Map Image: ifw-eastern_waterway-1489553700.png
Tags: no forageables
Exit Command Connecting Room ID
;e direction="southeast";start=Room.current.id; dothistimeout "pedal #{direction}", 2, /pedal/ while Room.current.id == start 25758
;e direction="southwest";start=Room.current.id; dothistimeout "pedal #{direction}", 2, /pedal/ while Room.current.id == start 25759
;e direction="northwest";start=Room.current.id; dothistimeout "pedal #{direction}", 2, /pedal/ while Room.current.id == start 25756

Full Room Data

Full Room Info (JSON Data)
{ "climate": "saltwater", "description": [ "Rising sharply out of the water, in mimicry of some ancient sea leviathan, the sharp apertures of Charl's Teeth block passage into the open sea. Crashing defiantly against the pointed obsidian, the ocean waves spend their fury against the smooth faces of each unyielding spike without avail." ], "id": 25757, "image": "ifw-eastern_waterway-1489553700.png", "image_coords": [ 2161, 1199, 2181, 1218 ], "location": "Mist Harbor", "paths": [ "Obvious paths: southeast, southwest, northwest" ], "tags": [ "no forageables" ], "terrain": "hard, flat", "timeto": { "25756": 6.0, "25758": 6.0, "25759": 6.0 }, "title": [ "[Eastern Waterway]" ], "uid": [ 3223828 ], "wayto": { "25756": ";e direction=\"northwest\";start=Room.current.id; dothistimeout \"pedal #{direction}\", 2, /pedal/ while Room.current.id == start", "25758": ";e direction=\"southeast\";start=Room.current.id; dothistimeout \"pedal #{direction}\", 2, /pedal/ while Room.current.id == start", "25759": ";e direction=\"southwest\";start=Room.current.id; dothistimeout \"pedal #{direction}\", 2, /pedal/ while Room.current.id == start" } }

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