Room Information

Room description and navigation information for [Eastern Waterway]
Description: Cool and crisp, the dark waters have a shadowy cast to them that is enhanced by the silvery glow of moonlight that attempts to pierce the ocean's reflective layers. Far below, flickers of yellow light dance through the current like tiny fireflies at the edge of a forested glade.
Obvious Paths: Obvious paths: northeast, southeast, southwest
Map Image: ifw-eastern_waterway-1489553700.png
Tags: no forageables
Exit Command Connecting Room ID
;e direction="southwest";start=Room.current.id; dothistimeout "pedal #{direction}", 2, /pedal/ while Room.current.id == start 25830
;e direction="northeast";start=Room.current.id; dothistimeout "pedal #{direction}", 2, /pedal/ while Room.current.id == start 25821
;e direction="southeast";start=Room.current.id; dothistimeout "pedal #{direction}", 2, /pedal/ while Room.current.id == start 25832

Full Room Data

Full Room Info (JSON Data)
{ "climate": "saltwater", "description": [ "Cool and crisp, the dark waters have a shadowy cast to them that is enhanced by the silvery glow of moonlight that attempts to pierce the ocean's reflective layers. Far below, flickers of yellow light dance through the current like tiny fireflies at the edge of a forested glade." ], "id": 25829, "image": "ifw-eastern_waterway-1489553700.png", "image_coords": [ 961, 1439, 981, 1458 ], "location": "Mist Harbor", "paths": [ "Obvious paths: northeast, southeast, southwest" ], "tags": [ "no forageables" ], "terrain": "hard, flat", "timeto": { "25821": 6.0, "25830": 6.0, "25832": 6.0 }, "title": [ "[Eastern Waterway]" ], "uid": [ 3223841 ], "wayto": { "25821": ";e direction=\"northeast\";start=Room.current.id; dothistimeout \"pedal #{direction}\", 2, /pedal/ while Room.current.id == start", "25830": ";e direction=\"southwest\";start=Room.current.id; dothistimeout \"pedal #{direction}\", 2, /pedal/ while Room.current.id == start", "25832": ";e direction=\"southeast\";start=Room.current.id; dothistimeout \"pedal #{direction}\", 2, /pedal/ while Room.current.id == start" } }

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